Hi everyone,<br><br>I have a collection of actors derived from CylinderSource arranged in a grid like structure making up a single vtkAssembly.<br><br>Over the course of user interaction the assembly instance is re-oriented and translated within the scene numerous times. Now I know that this information is merely stored in some rendering pipeline within layers of OpenGL. How can I access these accumulated transformations to ultimately determine the resulting position of each cylinder actor.<br>
<br>I've been trying to go about this problem for a while now to no avail. I tried to traverse the assembly instance and retrieve each underlying path using GetNextPath, however it seems as though my assembly does not contain any paths...<br>
<br>Thank you very much in advance!<br><br>Ankit<br>