No known problem, à priori, then. Yes, it works. Well, it runs. I still need to check some values to see if they are consistent with the expected.<br>Thank you both for the reply.<br><br>Claudia<br><br><br><div class="gmail_quote">
2012/1/24 David Doria <span dir="ltr"><<a href="mailto:daviddoria@gmail.com">daviddoria@gmail.com</a>></span><br><blockquote class="gmail_quote" style="margin:0pt 0pt 0pt 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
<div class="HOEnZb"><div class="h5">On Tue, Jan 24, 2012 at 11:38 AM, Claudia Ferreira <<a href="mailto:claudiasmf@gmail.com">claudiasmf@gmail.com</a>> wrote:<br>
> Hi all,<br>
><br>
> I have a triangular mesh obtained using itk and now, already on vtk, I want<br>
> to use the modified BSPTree as a line intersection method. The mesh I am<br>
> using has a big hole.<br>
> The function IntersectWithLine (const double p1[3], const double p2[3],<br>
> const double tol, vtkPoints *points, vtkIdList *cellIds) says nothing about<br>
> assuming that the surface has to be closed, but when I do some search about<br>
> line-mesh intersections using vtk methods it seems that a closed mesh is<br>
> mandatory. Do I need to close it?<br>
><br>
> Best regards,<br>
> Claudia<br>
<br>
</div></div>I don't believe there is any requirement for a closed mesh. I'd just<br>
give it a try and see if it works :)<br>
<span class="HOEnZb"><font color="#888888"><br>
David<br>
</font></span></blockquote></div><br>