Hi,<br><br>as I can see, stereo rendering is partially implemented on the CPU. Left and right images are rendered on the GPU, then they are moved to the system memory and merged using the CPU by vtkRenderWindow::StereoRenderComplete. It is very slow if the image is large (in full HD).<br>
I am wondering if it is also implemented fully on the GPU as well. That would be much more efficient.<br><br>Thanks,<br>Zsolt<br><br>