<div dir="ltr"><div><div><div><div>Dear Jose Ignacio,<br></div>if I understand well, you mean having a volume render of the heart and showing an arbitrary 2D plane together, in the same scene. This is definitely possible.<br>
<br></div>You must just have all the necessary input data (your volume and have your 2D cut computed) and then add the necessary actors to the scene.<br>
<br></div><div>If you need more precise answers or directions, you may want to give further details.<br><br></div><div class="gmail_extra">HTH,<br></div><div class="gmail_extra">JON HAITZ<br><br><br><div class="gmail_quote">
On 12 April 2013 15:13, Jose Ignacio Prieto <span dir="ltr"><<a href="mailto:joseignacio.prieto@gmail.com" target="_blank">joseignacio.prieto@gmail.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi, is this too complicated? Has somebody done anything similar?<br>
Gracias!<br>
<div><div><br>
On Thu, Apr 11, 2013 at 10:17 AM, Jose Ignacio Prieto<br>
<<a href="mailto:joseignacio.prieto@gmail.com" target="_blank">joseignacio.prieto@gmail.com</a>> wrote:<br>
> Hi all,<br>
> I am starting with VTK, ran some examples and now I am trying to<br>
> display a volume (like an isosurface of a heart) and next to it, a<br>
> plane (let's say in an angle of 45 degree to the camera) where you<br>
> could get the MIP projection of the heart. So when you rotate the<br>
> isosurface, then the MIP would change as well and it would be "easier"<br>
> to visualize what are you looking at. I think it is like the shadows<br>
> example (<a href="http://www.vtk.org/Wiki/VTK/Examples/Cxx/Visualization/Shadows" target="_blank">http://www.vtk.org/Wiki/VTK/Examples/Cxx/Visualization/Shadows</a>)<br>
> , but instead of a light it would be a projector of "xrays" to a<br>
> screen. Is it possible to build it?<br>
> Thanks!<br>
> Jose<br>
><br>
> --<br>
> José Ignacio Prieto<br>
> celular(nuevo): 94348182<br>
<br>
<br>
<br>
--<br>
José Ignacio Prieto<br>
celular(nuevo): 94348182<br>
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