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    Cory,<br>
    <br>
    Thanks for the input, will work on this.<br>
    <br>
    <div class="moz-cite-prefix">On 4/16/2013 6:44 PM, Cory Quammen
      wrote:<br>
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cite="mid:CANmPiKCE894EJKUntmXq-1f0N0=RiOz3YR65Utkz4HeyO8UmtA@mail.gmail.com"
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      <div dir="ltr">Divya,
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        <div style="">Here's an outline of a general approach you might
          use. You could create a scalar field for your 3D object that
          contains the time at which the point was added. Then you can
          use a transfer function that you use to color the 3D object
          according to those scalars. By appropriately defining the
          controls points of the transfer function, you can color the
          objects added in the last twenty seconds one color and the
          rest of the points another color.</div>
        <div style=""><br>
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        <div style="">The only downside of this approach is that you
          might have a band of color across a surface cell if that cell
          is made up of old and new points.</div>
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        <div style="">Hope this helps,</div>
        <div style="">Cory</div>
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      <div class="gmail_extra"><br>
        <br>
        <div class="gmail_quote">On Tue, Apr 16, 2013 at 2:26 AM, Divya
          <span dir="ltr">&lt;<a moz-do-not-send="true"
              href="mailto:divya@triassicsolutions.com" target="_blank">divya@triassicsolutions.com</a>&gt;</span>
          wrote:<br>
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        -- <br>
        Cory Quammen
        <div>Research Associate</div>
        <div>Department of Computer Science</div>
        <div>The University of North Carolina at Chapel Hill</div>
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