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<div dir="ltr" align="left"><font face="Century Schoolbook">Jean-Paul<span class="400285818-30042013">,</span></font></div>
<div><span class="400285818-30042013"><font face="Century Schoolbook">I assume that you received help with this?</font></span></div>
<div><span class="400285818-30042013"><font face="Century Schoolbook">e.-</font></span></div>
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<font face="Tahoma" size="2"><b>From:</b> vtkusers-bounces@vtk.org [mailto:vtkusers-bounces@vtk.org]
<b>On Behalf Of </b>Jean-Paul Aben<br>
<b>Sent:</b> Thursday, April 25, 2013 9:38 AM<br>
<b>To:</b> vtkusers@vtk.org<br>
<b>Subject:</b> [vtkusers] Create surface from multiple contours<br>
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Dear All,<br>
<br>
I have multiple contours, where the points are 3D coordinates (floating). Each 3D contour is within one plane. The last contour exist of one 3D point. The contours represent a kind of a half cone.<br>
<br>
I want to genarte one surface of them. I tried to use solve it with the vtkVoxelContoursToSurfaceFilter. However, its difficult to have different z-distance between the contours. Furthmore, the surface looks strange when at the location closing the "cone".<br>
<br>
I assume there would be a better way, directly in scalar. Using the vtkVoxelContoursToSurfaceFilter makes first a 3D voxel volume and then extracts the surface.<br>
<br>
I hope someone could help me with this. A simple C++ exmple code would be very helpfull, since i just started to use vtk.<br>
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Kind regards,<br>
Jean-Paul
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