<div dir="ltr">You have to make sure that the camera in each renderer has its own valid clipping range.<div><br></div></div><div class="gmail_extra"><br clear="all"><div>David E DeMarle<br>Kitware, Inc.<br>R&D Engineer<br>
21 Corporate Drive<br>Clifton Park, NY 12065-8662<br>Phone: 518-881-4909</div>
<br><br><div class="gmail_quote">On Tue, Jun 4, 2013 at 3:27 PM, Max <span dir="ltr"><<a href="mailto:smapersmaper@gmail.com" target="_blank">smapersmaper@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
Hi David and thank you for your answer,<br>
I did what you suggested, the text is always on top indeed, but now my mesh<br>
is cut when I'm rotating it ( the side that is closer to the camera gets<br>
transparent. It seems like when there are 2 renderers in two levels the<br>
objects cannot be rendered properly. Is there a way to fix that?<br>
<br>
Thank you<br>
Max<br>
<br>
<br>
<br>
--<br>
View this message in context: <a href="http://vtk.1045678.n5.nabble.com/Text-always-on-top-tp5721132p5721185.html" target="_blank">http://vtk.1045678.n5.nabble.com/Text-always-on-top-tp5721132p5721185.html</a><br>
<div class="HOEnZb"><div class="h5">Sent from the VTK - Users mailing list archive at Nabble.com.<br>
_______________________________________________<br>
Powered by <a href="http://www.kitware.com" target="_blank">www.kitware.com</a><br>
<br>
Visit other Kitware open-source projects at <a href="http://www.kitware.com/opensource/opensource.html" target="_blank">http://www.kitware.com/opensource/opensource.html</a><br>
<br>
Please keep messages on-topic and check the VTK FAQ at: <a href="http://www.vtk.org/Wiki/VTK_FAQ" target="_blank">http://www.vtk.org/Wiki/VTK_FAQ</a><br>
<br>
Follow this link to subscribe/unsubscribe:<br>
<a href="http://www.vtk.org/mailman/listinfo/vtkusers" target="_blank">http://www.vtk.org/mailman/listinfo/vtkusers</a><br>
</div></div></blockquote></div><br></div>