<div dir="ltr">Hi,<div><br></div><div>I compiled and tried out the "CorrectlyRenderTranslucentGeometry" example, and I am unable to get correct results with Depth Peeling.</div><div><br></div><div>It DOESN'T work on Windows 7 64 bit, with nVidia Geforce GT 630M,</div>
<div>It is WEIRD on VMWare (on top of linux), Windows 7 64 bit, with vmware's 3d driver.</div><div><br></div><div>It DOES work on the vmware's host (Linux Debian 64 with nVidia).</div><div><br></div><div><br></div>
<div>I ran it with just '1' for theta, phi (to generate blocky spheres),</div><div>any number of peels (same problem with 1 or 1000),</div><div>occlusion is anything (0 or 1 is still a problem)</div><div><br></div>
<div>See attached screenshot,</div><div><br></div><div>The top one is the result of depth-peeling. </div><div>Instead of looking like a ruby, it looks like it was rendered solid but then white-washed so it looks white-ish.</div>
<div><br></div><div>The bottom one is the result of depth-sorting.</div><div>Looks great, except for often poorly ordered triangles.</div><div><br></div><div>Help please!</div><div><br></div><div>thanks,</div><div>Paul</div>
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