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    <div class="moz-cite-prefix">Sry for disturbing again, but does
      noone have an idea about that?<br>
      <br>
      regards,<br>
      curator<br>
      <br>
      Am 26.08.2013 15:04, schrieb curator:<br>
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    <blockquote cite="mid:521B527A.3040704@gmx.de" type="cite">
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      <div class="moz-cite-prefix">Hi and thanks for your help.<br>
        <br>
        I read some pages about vtkGlyph3D and came up up with following
        solution.<br>
        <br>
        m_vtkCenterPoints = vtkPoints::New();<br>
        m_vtkCenterPolyData = vtkPolyData::New();<br>
        m_vtkSphereSource = vtkSphereSource::New();<br>
        m_vtkGlyph3D = vtkGlyph3D::New();<br>
        <br>
        m_vtkCenterPolyData-&gt;SetPoints(m_vtkCenterPoints);<br>
m_vtkGlyph3D-&gt;SetSourceConnection(m_vtkSphereSource-&gt;GetOutputPort());<br>
        m_vtkGlyph3D-&gt;SetInputData(m_vtkCenterPolyData);<br>
        m_vtkGlyph3D-&gt;GeneratePointIdsOn();<br>
        <br>
m_vtkMapper-&gt;SetInputConnection(m_vtkGlyph3D-&gt;GetOutputPort());<br>
        <br>
        ....<br>
        addData(...)<br>
        {<br>
        &nbsp;&nbsp;&nbsp;
m_vtkCenterPoints-&gt;InsertNextPoint(i_Position.x,i_Position.y,i_Position.z);<br>
        &nbsp;&nbsp;&nbsp; m_Data.push_back("I am some information");<br>
        }<br>
        .....<br>
        m_vtkGlyph3D-&gt;Update();<br>
        <br>
        So, this works. I have to point out that I have different
        vtkGlyphs plotted simultainiously. Nevertheless, I now would
        like to use a picker, which means that I would like give some
        text output of the current sphere. <br>
        <br>
        Therefore, during mouseover, I already managed to determine the
        current vtkActor and, hence, are already in the "correct" glyph.
        Now my idea is, that during the "addData" call, a stl::vector is
        filled with information. The number of elements should be
        identical to the number of points, as both is extended by one
        with each call. My aim is something like<br>
        <br>
        ...<br>
        int ID = i_dont_know() // id of current sphere<br>
        printf("Your information is %d\n",m_Data[ID]);<br>
        ...<br>
        I tried around with vtkCellPicker and vtkPointPicker, which seem
        to work in general, but are not very accurate, which means that
        some sometimes come up with wrong data as output.<br>
        if ( m_PointPicker-&gt;Pick( i_X, i_Y, 0, i_Renderer ) )<br>
        &nbsp;&nbsp;&nbsp; {<br>
        &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; // something is picked<br>
        &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; int ID2 =m_PointPicker-&gt;GetPointId();<br>
        <br>
        &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; vtkDataArray *p_Array =
m_vtkGlyph3D-&gt;GetOutput()-&gt;GetPointData()-&gt;GetArray("InputPointIds");<br>
        &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; int ID = int(p_Array-&gt;GetTuple1(p_ID2 ));<br>
        &nbsp;&nbsp;&nbsp; }<br>
        or<br>
        if ( m_CellPicker-&gt;Pick( i_X, i_Y, 0, i_Renderer ) )<br>
        &nbsp;&nbsp;&nbsp; {<br>
        &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; // something is picked<br>
        &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; int ID2 =m_CellPicker-&gt;GetCellId();<br>
        <br>
        &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; vtkDataArray *p_Array =
m_vtkGlyph3D-&gt;GetOutput()-&gt;GetPointData()-&gt;GetArray("InputPointIds");<br>
        &nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp; int ID = int(p_Array-&gt;GetTuple1(p_ID2 ));<br>
        &nbsp;&nbsp;&nbsp; }<br>
        <br>
        Is there a more correct approach?<br>
        <br>
        regards,<br>
        curator<br>
        Am 22.08.2013 16:55, schrieb David E DeMarle:<br>
      </div>
      <blockquote
cite="mid:CANjZAi9GVxsHHn+OJwM1PBa7JT+YS+FU8P4sxqpO4EOma=Dp6g@mail.gmail.com"
        type="cite">
        <div dir="ltr">Use a vtkPolyData with points on the locations,
          and a VTK_VERTEX cell refering to each one.
          <div style=""><br>
          </div>
          <div style="">Then send that into vtkGlyph to have the CPU
            makes the spheres which then get send to the card.</div>
          <div style=""><br>
          </div>
          <div style="">Better yet, draw it with vtkGlyph3dMapper to
            make the spheres via vertex programs on the GPU instead of
            the CPU.<br>
          </div>
          <div style=""><br>
          </div>
          <div style="">Better still, bring ParaView's point sprite
            plugin over, which will draw the spheres via fragment
            programs on the GPU.</div>
          <div style=""><br>
          </div>
        </div>
        <div class="gmail_extra"><br clear="all">
          <div>David E DeMarle<br>
            Kitware, Inc.<br>
            R&amp;D Engineer<br>
            21 Corporate Drive<br>
            Clifton Park, NY 12065-8662<br>
            Phone: 518-881-4909</div>
          <br>
          <br>
          <div class="gmail_quote">On Thu, Aug 22, 2013 at 10:45 AM, Gib
            Bogle <span dir="ltr">&lt;<a moz-do-not-send="true"
                href="mailto:g.bogle@auckland.ac.nz" target="_blank">g.bogle@auckland.ac.nz</a>&gt;</span>
            wrote:<br>
            <blockquote class="gmail_quote" style="margin:0 0 0
              .8ex;border-left:1px #ccc solid;padding-left:1ex"> You
              need only multiple actors, all using the same mapper.
              <div class="HOEnZb">
                <div class="h5"><br>
                  <br>
                  On 23/08/2013 2:39 a.m., curator wrote:<br>
                  <blockquote class="gmail_quote" style="margin:0 0 0
                    .8ex;border-left:1px #ccc solid;padding-left:1ex">
                    Hi all,<br>
                    <br>
                    I am able to draw a vtkSphere with its own
                    vtkSphere, vtkActor and vtkMapper equipped together.
                    Now if I need several spheres, I add multiple
                    instances of this stuff for each sphere and add them
                    all up to the same renderer - so far, so good.<br>
                    <br>
                    Now I need to draw a really huge amount of spheres,
                    which are all identical except the position. Is
                    there any more efficient way to to that than just
                    creating N vtkActors, N vtkMappers and N vtkSpheres?<br>
                    <br>
                    regards,<br>
                    curator<br>
                    _______________________________________________<br>
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                  <br>
                  <br>
                </div>
              </div>
              <span class="HOEnZb"><font color="#888888"> -- <br>
                  Dr. Gib Bogle<br>
                  Senior Research Fellow<br>
                  Auckland Bioengineering Institute<br>
                  University of Auckland<br>
                  New Zealand<br>
                  <br>
                  <a moz-do-not-send="true"
                    href="http://www.bioeng.auckland.ac.nz"
                    target="_blank">http://www.bioeng.auckland.ac.nz</a><br>
                  <br>
                  <a moz-do-not-send="true"
                    href="mailto:g.bogle@auckland.ac.nz" target="_blank">g.bogle@auckland.ac.nz</a><br>
                  (64-9) 373-7599 Ext. 87030</font></span>
              <div class="HOEnZb">
                <div class="h5"><br>
                  <br>
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