<div dir="ltr"><div>There are not that many choices. You either outline or change color.<br><br>Outlining works the best for 2D. With all the 3D geometry I worked it is very time consuming or not informative.<br></div><div>
<br></div><div>Color is used in any CAD system I ever worked with. Especially if you need to select not whole actor but some polygons, edges or nodes,<br><br></div><div>Alex<br></div><div><br></div></div><div class="gmail_extra">
<br><br><div class="gmail_quote">On Wed, Sep 4, 2013 at 5:24 AM, Doug Hoppes <span dir="ltr"><<a href="mailto:dhoppes@mbfbioscience.com" target="_blank">dhoppes@mbfbioscience.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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<p class="MsoNormal">Hi all,<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal"> Okay, I’m stuck. I have around 20,000 items in my scene. I need some sort of indicator for the user to select 10,000 of them. So, I have my list of 10,000 selected items. Any ideas on a way to show that the objects are
selected? VTKActors are pretty heavy weight, so the idea was going with a glyph. However, the objects are various meshes/surfaces. So, if I create a glyph, it may be inside of the surface and the user won’t be able to know if the item is selected.<u></u><u></u></p>
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal"> My only thought is some sort of mesh outline that is a glyph, rather than an actor. Note: I can’t just turn all of the selected items to wireframes because there is an option to show the surface as a wireframe. I thought
of making the surface semi-transparent, but the user’s also want to control the transparency of the item that is selected.<span class="HOEnZb"><font color="#888888"><u></u><u></u></font></span></p><span class="HOEnZb"><font color="#888888">
<p class="MsoNormal"><u></u> <u></u></p>
<p class="MsoNormal">Doug<u></u><u></u></p>
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