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Hi David,<br>
I was hoping you could advise on an issue I am experiencing with
vtkImageSlice.<br>
Together with the sliced image I am rendering a surface model in the
scene, that the user needs to be able to pick and interact with.
When the surface (~ 20000 vertices) is picked, I call
SetUserMatrix() on its actor to render the translation or rotation
that user is performing in real-time.<br>
This, however has a side-effect that vtkImageSlice uses the matrix
and so the displayed slice is modified during the interaction. <br>
Is there a way to tell vtkImageSlice not to use the UserMatrix? Or
perhaps is there a better way to set the transformation matrix on
the surface/its actor to render the interaction?<br>
I turned SliceAtFocalPointOff() and SliceFacesCameraOff() but that
doesn't change this behavior.<br>
Thank you!<br>
Miro
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