<div dir="ltr">Doug, <div><br></div><div style>You should be able to move them individually. you will have two renderers, and you would need two cameras (one for each). </div><div style><br></div><div style>- Aashish</div>
<div style><br></div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Wed, Dec 11, 2013 at 3:40 PM, Doug Hoppes <span dir="ltr"><<a href="mailto:dhoppes@mbfbioscience.com" target="_blank">dhoppes@mbfbioscience.com</a>></span> wrote:<br>
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<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">I’ll have to look up the multiple viewports. Essentially, I would like to be have to have a quad view where I can have two of the views show the volume in
3D (so that I can rotate them differently) and two other views to show the volume as XY or XZ projections.
<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">Our main concern is that the volume that we use are really large.
<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d">If I show the actor in two different viewports, can I move them individually?<u></u><u></u></span></p>
<p class="MsoNormal"><span style="font-size:11.0pt;font-family:"Calibri","sans-serif";color:#1f497d"><u></u> <u></u></span></p>
<p class="MsoNormal"><b><span style="font-size:10.0pt;font-family:"Tahoma","sans-serif"">From:</span></b><span style="font-size:10.0pt;font-family:"Tahoma","sans-serif""> Aashish Chaudhary [mailto:<a href="mailto:aashish.chaudhary@kitware.com" target="_blank">aashish.chaudhary@kitware.com</a>]
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<b>Sent:</b> Wednesday, December 11, 2013 3:32 PM<br>
<b>To:</b> Doug Hoppes<br>
<b>Cc:</b> <a href="mailto:vtkusers@vtk.org" target="_blank">vtkusers@vtk.org</a><br>
<b>Subject:</b> Re: [vtkusers] Same volume in multiple render windows<u></u><u></u></span></p><div><div class="h5">
<p class="MsoNormal"><u></u> <u></u></p>
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<p class="MsoNormal">Can you create multiple viewports and not multiple render windows? Multiple render windows will create multiple contexts and without any special care will duplicate data. <u></u><u></u></p>
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<p class="MsoNormal"><u></u> <u></u></p>
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<p class="MsoNormal">- Aashish<u></u><u></u></p>
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<p class="MsoNormal"><u></u> <u></u></p>
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<p class="MsoNormal" style="margin-bottom:12.0pt"><u></u> <u></u></p>
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<p class="MsoNormal">On Wed, Dec 11, 2013 at 3:24 PM, Doug Hoppes <<a href="mailto:dhoppes@mbfbioscience.com" target="_blank">dhoppes@mbfbioscience.com</a>> wrote:<u></u><u></u></p>
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<p class="MsoNormal">Hi all,<u></u><u></u></p>
<p class="MsoNormal"> <u></u><u></u></p>
<p class="MsoNormal"> I’m working on a design and need some help with a basic question. We would like to have the standard quad view shown in a lot of 3D applications. Ideally, I would
like to have the same vtkvolume actor in two different render windows so that I can rotate the volume one way in one window and a different way in another window. Am I using twice as much memory for the vtkvolume actor, since, in reality, I am only moving
the camera position?<u></u><u></u></p>
<p class="MsoNormal"><span style="color:#888888"> <u></u><u></u></span></p>
<p class="MsoNormal"><span style="color:#888888">Doug<u></u><u></u></span></p>
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<p class="MsoNormal"><u></u> <u></u></p>
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<p class="MsoNormal">-- <br>
| Aashish Chaudhary <br>
| R&D Engineer <br>
| Kitware Inc. <br>
| <a href="http://www.kitware.com" target="_blank">www.kitware.com</a> <u></u><u></u></p>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br>| Aashish Chaudhary <br>| R&D Engineer <br>| Kitware Inc. <br>| <a href="http://www.kitware.com">www.kitware.com</a>
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