<div dir="ltr"><span style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium">Hello all,</span><br style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium"><br style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium">
<font color="#000000" face="Times New Roman" size="3">I hope to convert a volume(vtkStructuredPoints, each voxel contains 1 or 0) into a mesh with vtkMarchingCubes, while each voxel in the volume also has a proper texture coordinate(UV), I hope texture coordinates can also be accepted by vtkMarchingCubes, and the resulting mesh would have proper texture coordinates on each of the vertices via interpolation</font><br style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium">
<br style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium"><span style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium">Is it possible to do so? If yes, how could I do that, via ComputeScalarsOn() or ComputeGradientsOn() or ComputeNormalsOn()?</span><br style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium">
<br style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium"><span style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium">Please enlighten me.</span><br style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium">
<br style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium"><span style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium">Thanks a lot.</span><br style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium">
<br style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium"><span style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium">Best wishes,</span><br style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium">
<span style="color:rgb(0,0,0);font-family:'Times New Roman';font-size:medium">--Qiang </span><br></div>