<div dir="ltr">If you are using smart mapper then you can tweak values using this method: virtual void vtkSmartVolumeMapper::SetInteractiveUpdateRate(double ). If you are using volume ray cast mapper (or can use it, then use AutoAdjustSampleDistanceOff method).<div>
<br></div><div>I hope it helps. <br><div><br></div><div>- Aashish</div><div><br><div><br></div></div></div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Sat, Feb 8, 2014 at 8:42 AM, Richard Frank <span dir="ltr"><<a href="mailto:rickfrank@me.com" target="_blank">rickfrank@me.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><br>
It seems that the GPU rendering of mapper adjusts the spacing between samples during the rate test based on the frame rate etc.<br>
<br>
My rendered volume has plenty of speed when rotating the camera etc. but seems to be under sampled, with the typical striped effect.<br>
<br>
It seems that this method doesn't let me explicitly set the sampling distance.<br>
<br>
Is there way I can make it "smarter"? And get a finer sampling distance?<br>
<br>
Thanks,<br>
<br>
<br>
Rick<br>
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</blockquote></div><br><br clear="all"><div><br></div>-- <br>| Aashish Chaudhary <br>| R&D Engineer <br>| Kitware Inc. <br>| <a href="http://www.kitware.com">www.kitware.com</a>
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