<html>
  <head>
    <meta content="text/html; charset=ISO-8859-1"
      http-equiv="Content-Type">
  </head>
  <body text="#000000" bgcolor="#FFFFFF">
    There's a better way.  to check about which driver and GPU are in
    use is the  vtkRenderingOpenGLCxx-LoadOpenGLExtension ctest. run
    from the build dir like this : "ctest -R LoadOpenGLExt". For example
    here is what this reports on my system: <a
href="http://open.cdash.org/testDetails.php?test=252272562&build=3317324">http://open.cdash.org/testDetails.php?test=252272562&build=3317324</a><br>
    don't forget to compile with the CMakeLists.txt option set to
    BUILD_TESTING=ON.<br>
    <br>
    <div class="moz-cite-prefix">On 05/01/2014 04:59 AM, Ulrich Kemloh
      wrote:<br>
    </div>
    <blockquote
      cite="mid:72A0BA92-53DC-45F0-823B-2A6E5A6430F5@gmail.com"
      type="cite">
      <meta http-equiv="Content-Type" content="text/html;
        charset=ISO-8859-1">
      <div apple-content-edited="true">
        <div apple-content-edited="true">Hi Aashish and thanks for your
          reply.</div>
        <div apple-content-edited="true"><br>
        </div>
        <div apple-content-edited="true">It is a release build and </div>
        <div apple-content-edited="true">actually renders 1000 spheres
          at 3FPS.</div>
        <div apple-content-edited="true">with 100 spheres, I am around
          18 FPS.</div>
        <div apple-content-edited="true"><br>
        </div>
        <div apple-content-edited="true">Also I have checked the GPU
          load , it is around 9%. So I guess it is not used.</div>
        <div apple-content-edited="true">But again what wonder me much
          is the fact that </div>
        <div apple-content-edited="true"><br>
        </div>
        <div apple-content-edited="true">
          <div apple-content-edited="true"><br>
          </div>
          <div apple-content-edited="true">_renderingWindows->isDirect()
            returns false (meaning no hardware rendering I guess)</div>
          <div apple-content-edited="true">and the test
             VTKRenderingOpenGLCxx_tests.exe  tells "There is 0 GPU (s)"</div>
        </div>
        <div apple-content-edited="true"><br>
        </div>
        <div apple-content-edited="true">What I have done is reducing
          the resolution of the sphere from 20 to 10.</div>
        <div apple-content-edited="true">The spheres are also running
          through a triangle filter and a striper.</div>
        <div apple-content-edited="true">Now the rendering speed is
          around 9FPS.</div>
        <div apple-content-edited="true">It is just a workaround.</div>
        <div apple-content-edited="true"><br>
        </div>
        <div apple-content-edited="true"><br>
        </div>
        <div apple-content-edited="true">I am really wondering if there
          are special compilation steps(</div>
        <div apple-content-edited="true">like adding special flags)</div>
        <div apple-content-edited="true">that must be undertaken  for
          VTK to start using your Graphic card.</div>
        <div apple-content-edited="true"><br>
        </div>
        <div apple-content-edited="true"><br>
        </div>
        <div apple-content-edited="true">Thanks you again for pointing
          me to APITrace. I will continue the investigations.</div>
        <div apple-content-edited="true"><br>
        </div>
        <div apple-content-edited="true"><br>
        </div>
        <div apple-content-edited="true">Regards</div>
        <div>Ulrich</div>
        <div><br>
        </div>
      </div>
      <br>
      <div>
        <div>On 29 Apr 2014, at 06:00, Aashish Chaudhary <<a
            moz-do-not-send="true"
            href="mailto:aashish.chaudhary@kitware.com">aashish.chaudhary@kitware.com</a>>
          wrote:</div>
        <br class="Apple-interchange-newline">
        <blockquote type="cite">
          <div dir="ltr">Is this a debug windows build or a release
            build? When you change
            <div>number of spheres, do you see any performance changes
              (in proportion)? </div>
            <div><br>
            </div>
            <div>When you say slow, how slow it is < 1O FPS? All of
              these information will be useful. </div>
            <div><br>
            </div>
            <div>Also you can try to use APITrace to debug VTK GL
              calls. </div>
            <div><br>
            </div>
            <div>- Aashish</div>
            <div><br>
            </div>
          </div>
          <div class="gmail_extra"><br>
            <br>
            <div class="gmail_quote">On Sun, Apr 27, 2014 at 7:48 AM,
              Ulrich Kemloh <span dir="ltr"><<a
                  moz-do-not-send="true"
                  href="mailto:kemlohulrich@gmail.com" target="_blank">kemlohulrich@gmail.com</a>></span>
              wrote:<br>
              <blockquote class="gmail_quote" style="margin:0 0 0
                .8ex;border-left:1px #ccc solid;padding-left:1ex">
                <div dir="ltr">
                  <div>
                    <div>
                      <div>
                        <div>
                          <div>Hello everyone,<br>
                            <br>
                            I am having some trouble activating GPU
                            support in my VTK Application.<br>
                          </div>
                          <div>I was wondering why my application was so
                            slow although I am using <br>
                             an nvidia quadro 4000 with the latest
                            driver installed.<br>
                            <br>
                          </div>
                        </div>
                        The rendering is happening in a qvtkWidget and I
                        am basically just rendering 2000 spheres (using
                        glyphs).<br>
                        <br>
                      </div>
                      <div>_renderingWindows->isDirect() returns
                        false <br>
                        and the tests  VTKRenderingOpenGLCxx_tests.exe 
                        tells "There is 0 GPU (s)"<br>
                      </div>
                      <div><br>
                      </div>
                      <div>So I guess I am missing a very important
                        point.<br>
                        <br>
                      </div>
                      <div>Does vtk needs a special flag while building
                        the libraries?<br>
                        <br>
                      </div>
                      <div>I am using the 64bit version of Win7, VTK 6.1
                        and QT5.2.<br>
                      </div>
                      <div><br>
                      </div>
                      I am very looking forward to any help<br>
                      <br>
                    </div>
                    <div>Thanks in advance and regards<span
                        class="HOEnZb"><font color="#888888"><br>
                          <br>
                        </font></span></div>
                  </div>
                  <span class="HOEnZb"><font color="#888888">Ulrich<br>
                      <br>
                    </font></span></div>
                <br>
                _______________________________________________<br>
                Powered by <a moz-do-not-send="true"
                  href="http://www.kitware.com/" target="_blank">www.kitware.com</a><br>
                <br>
                Visit other Kitware open-source projects at <a
                  moz-do-not-send="true"
                  href="http://www.kitware.com/opensource/opensource.html"
                  target="_blank">http://www.kitware.com/opensource/opensource.html</a><br>
                <br>
                Please keep messages on-topic and check the VTK FAQ at:
                <a moz-do-not-send="true"
                  href="http://www.vtk.org/Wiki/VTK_FAQ" target="_blank">http://www.vtk.org/Wiki/VTK_FAQ</a><br>
                <br>
                Follow this link to subscribe/unsubscribe:<br>
                <a moz-do-not-send="true"
                  href="http://www.vtk.org/mailman/listinfo/vtkusers"
                  target="_blank">http://www.vtk.org/mailman/listinfo/vtkusers</a><br>
                <br>
              </blockquote>
            </div>
            <br>
            <br clear="all">
            <div><br>
            </div>
            -- <br>
            <div dir="ltr"><font face="trebuchet ms, sans-serif"><i>|
                  Aashish Chaudhary <br>
                  | Technical Leader         <br>
                  | Kitware Inc.            <br>
                </i></font>
              <div>
                <i><font face="trebuchet ms, sans-serif">| </font><a
                    moz-do-not-send="true"
                    href="http://www.kitware.com/company/team/chaudhary.html"
                    target="_blank">http://www.kitware.com/company/team/chaudhary.html</a></i></div>
            </div>
          </div>
        </blockquote>
      </div>
      <br>
      <br>
      <fieldset class="mimeAttachmentHeader"></fieldset>
      <br>
      <pre wrap="">_______________________________________________
Powered by <a class="moz-txt-link-abbreviated" href="http://www.kitware.com">www.kitware.com</a>

Visit other Kitware open-source projects at <a class="moz-txt-link-freetext" href="http://www.kitware.com/opensource/opensource.html">http://www.kitware.com/opensource/opensource.html</a>

Please keep messages on-topic and check the VTK FAQ at: <a class="moz-txt-link-freetext" href="http://www.vtk.org/Wiki/VTK_FAQ">http://www.vtk.org/Wiki/VTK_FAQ</a>

Follow this link to subscribe/unsubscribe:
<a class="moz-txt-link-freetext" href="http://www.vtk.org/mailman/listinfo/vtkusers">http://www.vtk.org/mailman/listinfo/vtkusers</a>
</pre>
    </blockquote>
    <br>
  </body>
</html>