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<body class='hmmessage'><div dir='ltr'><div><span style="font-family: 'Comic Sans MS'; font-size: 12pt;">Dear All,</span></div><div><font face="Comic Sans MS"><br></font></div><div><font face="Comic Sans MS">Any idea on how to do that, sorry for the mis-typing. </font><span style="font-family: 'Comic Sans MS'; font-size: 12pt;">The topic shoud be "Structured Quad Generation"</span></div><div><span style="font-family: 'Comic Sans MS'; font-size: 12pt;">Is there any intrinsic features to generate the mesh in VTK?</span></div><div><div><font face="Comic Sans MS">Regards,</font></div><div><font face="Comic Sans MS"><br></font></div><div></div><div><div>From: sonyablade2010@hotmail.com<br>To: vtkusers@vtk.org<br>Date: Wed, 14 May 2014 11:07:53 +0100<br>Subject: [vtkusers] Structures Quad Mesh<br><br>
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<div dir="ltr"><font face="Comic Sans MS">Dear All,</font><div><font face="Comic Sans MS"><br></font></div><div><font face="Comic Sans MS">Is there any example/sample codes in VTK related to building a structured quad mesh</font></div><div><font face="Comic Sans MS">from given 2D planar polygon? What I want to construe is, a structured quad mesh from </font></div><div><font face="Comic Sans MS">arbitrarily given planar polygon. This is s</font><span style="font-family:'Comic Sans MS';font-size:12pt;">imiliar to those quad meshes generated in FEM analysis </span></div><div><font face="Comic Sans MS">where it is also possible to perform a adaptive refinement on mesh due to the loading etc.. </font></div><div><font face="Comic Sans MS"><br></font></div><div><font face="Comic Sans MS">Regards,</font></div> </div>
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