MantisBT - ParaView
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0011159ParaViewBugpublic2010-08-23 10:362010-10-28 16:16
David Doria 
Sebastien Jourdain 
normalminoralways
closedfixed 
 
3.10 
0011159: Camera orbit animation starts at wrong position
When I add a camera (orbit) to the animation view, it seems to pick an
orientation (not the current view) and then orbits around and returns
to the same point. Is there a way to make it start the orbit at the
current view?

A procedure to demonstrate this is:

1) Create a Superquadric source. Apply.
2) Click the +Y camera view button.
3) Open the Animation View.
4) Create a Camera Orbit track. Accept the default values.
5) Play the animation

Notice that the animation begins and ends with the camera facing down the X axis rather than the Y axis where we initiated the orbit track. We would expect the animation to begin and end at the camera position at the time of creating the track.
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Issue History
2010-08-23 10:36David DoriaNew Issue
2010-09-01 11:33Utkarsh AyachitTarget Version => 3.10.shortlist
2010-10-22 15:52Utkarsh AyachitStatusbacklog => tabled
2010-10-22 15:52Utkarsh AyachitAssigned To => Sebastiennn Jourdain
2010-10-28 15:59Sebastien JourdainNote Added: 0022735
2010-10-28 15:59Sebastien JourdainStatustabled => @80@
2010-10-28 15:59Sebastien JourdainFixed in Version => 3.10
2010-10-28 15:59Sebastien JourdainResolutionopen => fixed
2010-10-28 16:16Sebastien JourdainNote Added: 0022736
2010-10-28 16:16Sebastien JourdainStatus@80@ => closed

Notes
(0022735)
Sebastien Jourdain   
2010-10-28 15:59   
The animation should start from the current camera location.

This has been fixed in the 'animation-view' branch with the given sha
6277071a8ae8a805b1a38abf7ffc09bfd94e7a83
and merged to master with that sha
270f23916163d8e6fce1d778f594f0b202d1e735
(0022736)
Sebastien Jourdain   
2010-10-28 16:16   
I made some other change to replace the radius in the dialog by the original camera position.