MantisBT - VTK | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0001843 | VTK | (No Category) | public | 2005-05-11 15:41 | 2016-08-12 09:54 |
| Reporter | Mark Wyszomierski | ||||
| Assigned To | Will Schroeder | ||||
| Priority | normal | Severity | major | Reproducibility | always |
| Status | closed | Resolution | moved | ||
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| Target Version | Fixed in Version | ||||
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| Summary | 0001843: vtkImageMapToWindowLevelColors can do win/level on RGB data with no LUT | ||||
| Description | In vtkImageMapToWindowLevelColors, if there is no lookup table but the input image data is RGB/RGBA, all the color channel data is set to the same win/level, making it appear greyscale when drawn to screen (at least through vtkImageViewer2 anyways). Instead, in this case where there is no LUT but the image data is in the RGB/RGBA format, can we just do the scaling per component so that the color data is retained: *optr = result_val; case VTK_RGB: *(optr+1) = result_val; *(optr+2) = result_val; to: unsigned char rgb_lvl[3]; case VTK_RGB: for (int i = 0; i < 3; i++) { if (*(iptr + i) <= lower) { rgb[i] = lower_val; } else if (*(iptr + i) >= upper) { rgb[i] = upper_val; } else { rgb[i] = (unsigned char) ((*(iptr + i) + shift)*scale); } } *(optr+0) = rgb_lvl[0]; *(optr+1) = rgb_lvl[1]; *(optr+2) = rgb_lvl[2]; break; and so forth for RGBA/LUMINANCE cases. I just put that in to see if it works and the output looks ok. | ||||
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| Tags | No tags attached. | ||||
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| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2011-06-16 13:11 | Zack Galbreath | Category | => (No Category) | ||
| 2016-08-12 09:54 | Kitware Robot | Note Added: 0036785 | |||
| 2016-08-12 09:54 | Kitware Robot | Status | expired => closed | ||
| 2016-08-12 09:54 | Kitware Robot | Resolution | open => moved | ||
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