MantisBT - VTK | |||||
| View Issue Details | |||||
| ID | Project | Category | View Status | Date Submitted | Last Update |
| 0007296 | VTK | (No Category) | public | 2008-07-07 08:14 | 2016-08-12 09:55 |
| Reporter | Julian Ibarz | ||||
| Assigned To | Kitware Robot | ||||
| Priority | normal | Severity | feature | Reproducibility | N/A |
| Status | closed | Resolution | moved | ||
| Platform | OS | OS Version | |||
| Product Version | |||||
| Target Version | Fixed in Version | ||||
| Project | |||||
| Type | |||||
| Summary | 0007296: Not erasing Z-buffer on selection rendering | ||||
| Description | When using pick color selection, only the pickable actors are drawn. But they could be hidden by an unpickable actor in a normal rendering and the user could select an unvisible actor that is not desired in general. | ||||
| Steps To Reproduce | |||||
| Additional Information | A workaround is to set all the actors pickable to be sure that all the actors will be drawn on pick color rendering. But if we have a scene that contains 1000 actors and we have only 10 actors really pickable for the user we will draw 990 actors for nothing. I tried this solution but it's too slow for my purpose. A solution is to not erase the z-buffer before making a rendering selection so only really visible actors will be drawn. This permits to gain more than 1 or 2 seconds for really big scenes. I made a patch to do that. The feature is used as follows : vtkVisibleCellSelector selector = new vtkVisibleCellSelector(); selector.SetRenderer(canvas.GetRenderer()); selector.SetArea(firstPoint[0], firstPoint[1], secondPoint[0], secondPoint[1]); selector.SetRenderPasses(0, 1, 0, 0, 1, 0); canvas.lock(); canvas.GetRenderer().ClearDepthForSelectionOff(); // Do not erase the Z-buffer on selection rendering selector.Select(); canvas.unlock(); It's a very light patch not intrusive and I think it should help some projects. | ||||
| Tags | No tags attached. | ||||
| Relationships | |||||
| Attached Files | https://www.vtk.org/Bug/file/6583/01_depth.patch | ||||
| Issue History | |||||
| Date Modified | Username | Field | Change | ||
| 2008-07-07 08:14 | Julian Ibarz | New Issue | |||
| 2008-07-07 08:14 | Julian Ibarz | File Added: 01_depth.patch | |||
| 2008-10-16 04:36 | dbarbier | Note Added: 0013890 | |||
| 2011-06-16 13:11 | Zack Galbreath | Category | => (No Category) | ||
| 2016-08-12 09:55 | Kitware Robot | Note Added: 0036996 | |||
| 2016-08-12 09:55 | Kitware Robot | Status | expired => closed | ||
| 2016-08-12 09:55 | Kitware Robot | Resolution | open => moved | ||
| 2016-08-12 09:55 | Kitware Robot | Assigned To | => Kitware Robot | ||
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