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0008135VTK(No Category)public2008-11-21 17:172016-08-12 09:55
François Bertel 
Kitware Robot 
normalminoralways
closedmoved 
 
 
0008135: Mesa git crashes on TestTranslucentLUTDepthPeelingPass
I filled a bug report to Mesa devs:
https://bugs.freedesktop.org/show_bug.cgi?id=18659 [^]
No tags attached.
Issue History
2008-11-21 17:17François BertelNew Issue
2008-11-21 17:17François BertelStatusbacklog => tabled
2008-11-21 17:17François BertelAssigned To => François Bertel
2008-11-23 22:51François BertelNote Added: 0014162
2008-11-23 22:53François BertelNote Added: 0014163
2008-12-03 14:18François BertelNote Added: 0014277
2010-09-07 13:45François BertelAssigned ToFrançois Bertel =>
2011-06-16 13:11Zack GalbreathCategory => (No Category)
2016-08-12 09:55Kitware RobotNote Added: 0037041
2016-08-12 09:55Kitware RobotStatusexpired => closed
2016-08-12 09:55Kitware RobotResolutionopen => moved
2016-08-12 09:55Kitware RobotAssigned To => Kitware Robot

Notes
(0014162)
François Bertel   
2008-11-23 22:51   
The crash has been fixed in Mesa.

http://www.cdash.org/CDash/testDetails.php?test=12861380&build=217358 [^]

However, Mesa advertises it supports OpenGL 2.0 but its GLSL compiler does not support true linking of shaders defined in multiple shader programs.

In other words, the multipass rendering framework of VTK cannot be used yet with Mesa.
(0014163)
François Bertel   
2008-11-23 22:53   
We will close this bug once Mesa truly implements OpenGL 2.0
(0014277)
François Bertel   
2008-12-03 14:18   
It seems the GLSL parser is being rewritten:

http://sourceforge.net/mailarchive/message.php?msg_name=20081121211928.GA13262%40q7.q7.com [^]
(0037041)
Kitware Robot   
2016-08-12 09:55   
Resolving issue as `moved`.

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