VTK/Examples/Cxx/PolyData/InterpolateTerrain
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Jump to navigationJump to searchThis example samples a "terrain map" using two approaches.
- Creates an image from the x,y points of the terrian and then uses vtkProbeFilter to interpolate the heights.
- Uses vtkCellLocator to directly interpolate the terrain polydata.
Note that the results differ when the point is not one of the original terrain points. This is because the image has quadrilateral elements and the polydata has triangles. As the resolution of the grid increases, the two results converge.
Contents
InterpolateTerrain.cxx
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkCellArray.h>
#include <vtkPoints.h>
#include <vtkTriangle.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkLine.h>
#include <vtkImageData.h>
#include <vtkProbeFilter.h>
#include <vtkDelaunay2D.h>
#include <vtkXMLPolyDataWriter.h>
#include <vtkDoubleArray.h>
#include <vtkMath.h>
#include <vtkCellLocator.h>
int main(int, char *[])
{
vtkSmartPointer<vtkImageData> image =
vtkSmartPointer<vtkImageData>::New();
image->SetExtent(0, 9, 0, 9, 0, 0);
#if VTK_MAJOR_VERSION <= 5
image->SetScalarTypeToDouble();
image->SetNumberOfScalarComponents(1);
#else
image->AllocateScalars(VTK_DOUBLE,1);
#endif
//Create a random set of heights on a grid. This is often called a
//"terrain map"
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
unsigned int GridSize = 10;
for ( unsigned int x = 0; x < GridSize; x++ )
{
for ( unsigned int y = 0; y < GridSize; y++ )
{
double val = vtkMath::Random(-1.0, 1.0);
points->InsertNextPoint ( x, y, val);
image->SetScalarComponentFromDouble(x,y,0,0,val);
}
}
//add the grid points to a polydata object
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints ( points );
//triangulate the grid points
vtkSmartPointer<vtkDelaunay2D> delaunay =
vtkSmartPointer<vtkDelaunay2D>::New();
#if VTK_MAJOR_VERSION <= 5
delaunay->SetInput ( polydata );
#else
delaunay->SetInputData ( polydata );
#endif
delaunay->Update();
vtkSmartPointer<vtkXMLPolyDataWriter> writer =
vtkSmartPointer<vtkXMLPolyDataWriter>::New();
writer->SetFileName ( "surface.vtp" );
writer->SetInputConnection ( delaunay->GetOutputPort() );
writer->Write();
// Add some points to interpolate
vtkSmartPointer<vtkPoints> probePoints =
vtkSmartPointer<vtkPoints>::New();
probePoints->InsertNextPoint(5.2, 3.2, 0);
probePoints->InsertNextPoint(5.0, 3.0, 0);
probePoints->InsertNextPoint(0.0, 0.0, 0);
vtkSmartPointer<vtkPolyData> probePolyData =
vtkSmartPointer<vtkPolyData>::New();
probePolyData->SetPoints(probePoints);
vtkSmartPointer<vtkProbeFilter> probe =
vtkSmartPointer<vtkProbeFilter>::New();
#if VTK_MAJOR_VERSION <= 5
probe->SetSource(image);
probe->SetInput(probePolyData);
#else
probe->SetSourceData(image);
probe->SetInputData(probePolyData);
#endif
probe->Update();
vtkDataArray* data = probe->GetOutput()->GetPointData()->GetScalars();
vtkDoubleArray* doubleData = vtkDoubleArray::SafeDownCast (data);
for(int i = 0; i < doubleData->GetNumberOfTuples(); i++)
{
double val = doubleData->GetValue(i);
cout << "Interpolation using ProbeFilter ";
cout << "doubleData->GetValue(" << i << "): " << val << endl;
}
// Now find the elevation with a CellLocator
vtkSmartPointer<vtkCellLocator> cellLocator =
vtkSmartPointer<vtkCellLocator>::New();
cellLocator->SetDataSet(delaunay->GetOutput());
cellLocator->BuildLocator();
for(int i = 0; i < doubleData->GetNumberOfTuples(); i++)
{
int subId;
double t, xyz[3], pcoords[3];
double rayStart[3], rayEnd[3];
probePoints->GetPoint(i, rayStart);
rayStart[2] += 1000.0;
probePoints->GetPoint(i, rayEnd);
rayEnd[2] -= 1000.0;
if (cellLocator->IntersectWithLine(
rayStart,
rayEnd,
0.0001,
t,
xyz,
pcoords,
subId))
{
cout << "Interpolation using CellLocator ";
cout << "Elevation at " << rayStart[0] << ", " << rayStart[1] << " is " << xyz[2] << endl;
}
}
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(InterpolateTerrain)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(InterpolateTerrain MACOSX_BUNDLE InterpolateTerrain.cxx)
if(VTK_LIBRARIES)
target_link_libraries(InterpolateTerrain ${VTK_LIBRARIES})
else()
target_link_libraries(InterpolateTerrain vtkHybrid vtkWidgets)
endif()
Download and Build InterpolateTerrain
Click here to download InterpolateTerrain. and its CMakeLists.txt file.
Once the tarball InterpolateTerrain.tar has been downloaded and extracted,
cd InterpolateTerrain/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./InterpolateTerrain
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.