VTK/Examples/Cxx/PolyData/WarpSurface

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VTK Examples Baseline PolyData TestWarpSurface.png

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WarpSurface.cxx

#include <vtkSmartPointer.h>
#include <vtkVersion.h>

#include <vtkWarpVector.h>
#include <vtkXMLPolyDataReader.h>
#include <vtkSphereSource.h>
#include <vtkPolyData.h>
#include <vtkCleanPolyData.h>
#include <vtkPolyDataNormals.h>
#include <vtkDataSetAttributes.h>

#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>

int main(int argc, char *argv[])
{
  double scale = 1.0;
  vtkSmartPointer<vtkPolyData> inputPolyData;
  // If a file is provided, use it, otherwise generate a sphere
  if(argc > 1)
    {
    vtkSmartPointer<vtkXMLPolyDataReader> reader =
      vtkSmartPointer<vtkXMLPolyDataReader>::New();
    reader->SetFileName(argv[1]);
    reader->Update();
    inputPolyData = reader->GetOutput();
    if (argc > 2)
      {
      scale = atof(argv[2]);
      }
    }
  else
    {
    vtkSmartPointer<vtkSphereSource> sphereSource =
      vtkSmartPointer<vtkSphereSource>::New();
    sphereSource->SetPhiResolution(15);
    sphereSource->SetThetaResolution(15);
    sphereSource->Update();
    inputPolyData = sphereSource->GetOutput();
    }

  vtkSmartPointer<vtkCleanPolyData> clean =
    vtkSmartPointer<vtkCleanPolyData>::New();
#if VTK_MAJOR_VERSION <= 5
  clean->SetInput(inputPolyData);
#else
  clean->SetInputData(inputPolyData);
#endif

  // Generate normals
  vtkSmartPointer<vtkPolyDataNormals> normals =
    vtkSmartPointer<vtkPolyDataNormals>::New();
  normals->SetInputConnection(clean->GetOutputPort());
  normals->SplittingOff();

  // Warp using the normals
  vtkSmartPointer<vtkWarpVector> warp =
    vtkSmartPointer<vtkWarpVector>::New();
  warp->SetInputConnection (normals->GetOutputPort());
  warp->SetInputArrayToProcess(0, 0, 0,
                               vtkDataObject::FIELD_ASSOCIATION_POINTS,
                               vtkDataSetAttributes::NORMALS);
  warp->SetScaleFactor(scale);

  // Visualize the original and warped models
  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(warp->GetOutputPort());
  mapper->ScalarVisibilityOff();
  
  vtkSmartPointer<vtkActor> warpedActor =
    vtkSmartPointer<vtkActor>::New();
  warpedActor->SetMapper(mapper);

  vtkSmartPointer<vtkPolyDataMapper> originalMapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  originalMapper->SetInputConnection(normals->GetOutputPort());
  originalMapper->ScalarVisibilityOff();
  
  vtkSmartPointer<vtkActor> originalActor =
    vtkSmartPointer<vtkActor>::New();
  originalActor->SetMapper(originalMapper);
  originalActor->GetProperty()->SetInterpolationToFlat();

  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->SetSize(640, 480);

  // Create a camera for all renderers
  vtkSmartPointer<vtkCamera> camera =
    vtkSmartPointer<vtkCamera>::New();

  // Define viewport ranges
  // (xmin, ymin, xmax, ymax)
  double leftViewport[4] = {0.0, 0.0, 0.5, 1.0};
  double rightViewport[4] = {0.5, 0.0, 1.0, 1.0};

  // Setup both renderers
  vtkSmartPointer<vtkRenderer> leftRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  leftRenderer->SetViewport(leftViewport);
  leftRenderer->SetBackground(.6, .5, .4);
  leftRenderer->SetActiveCamera(camera);

  vtkSmartPointer<vtkRenderer> rightRenderer =
    vtkSmartPointer<vtkRenderer>::New();
  rightRenderer->SetViewport(rightViewport);
  rightRenderer->SetBackground(.4, .5, .6);
  rightRenderer->SetActiveCamera(camera);

  leftRenderer->AddActor(originalActor);
  rightRenderer->AddActor(warpedActor);

  rightRenderer->ResetCamera();

  renderWindow->AddRenderer(rightRenderer);
  renderWindow->AddRenderer(leftRenderer);
  
  vtkSmartPointer<vtkRenderWindowInteractor> interactor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  interactor->SetRenderWindow(renderWindow);

  renderWindow->Render();
  interactor->Start();

  return EXIT_SUCCESS;
}

Please try the new VTKExamples website.

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(WarpSurface)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(WarpSurface MACOSX_BUNDLE WarpSurface.cxx)

if(VTK_LIBRARIES)
  target_link_libraries(WarpSurface ${VTK_LIBRARIES})
else()
  target_link_libraries(WarpSurface vtkHybrid vtkWidgets)
endif()

Download and Build WarpSurface

Click here to download WarpSurface. and its CMakeLists.txt file.

Once the tarball WarpSurface.tar has been downloaded and extracted,

cd WarpSurface/build 
  • If VTK is installed:
cmake ..
  • If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./WarpSurface

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.