VTK/Examples/Cxx/Remote/FrenetSerretFrameDemo
This example requires the remote module SplineDrivenImageSampler. Check to see if the file SplineDrivenImageSlicer.remote.cmake exists in VTK/Remote. If it does not, copy this file to VTK/Remote/SplineDrivenImageSlicer.remote.cmake.
Next
- reconfigure with cmake.
- Then enable the module setting Module_SplineDrivenImageSlicer:BOOL=ON
- make
The classes used in this example are described in A Spline-Driven Image Slicer. In the example, the normal vectors are yellow, the tangent vectors are red and the binormal vectors are green.
This example illustrates how to control a pipeline inside a callback.
Contents
FrenetSerretFrameDemo.cxx
#include <vtkSplineWidget.h>
#include <vtkSmartPointer.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkGlyph3D.h>
#include <vtkArrowSource.h>
#include <vtkMaskPoints.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkFrenetSerretFrame.h>
#include <vtkCallbackCommand.h>
#include <vtkCommand.h>
static void MakeGlyphs(vtkPolyData *src, double size, vtkGlyph3D *glyph);
struct Pipeline {
vtkFrenetSerretFrame *frame;
vtkGlyph3D *glyph3DNormals;
vtkGlyph3D *glyph3DTangents;
vtkGlyph3D *glyph3DBinormals;
vtkPolyDataMapper *glyph3DNormalsMapper;
vtkPolyDataMapper *glyph3DTangentsMapper;
vtkPolyDataMapper *glyph3DBinormalsMapper;
};
static void SplineCallback(vtkObject *caller,
long unsigned int vtkNotUsed(eventId),
void *clientData,
void *vtkNotUsed(callData))
{
vtkSplineWidget *splineWidget =
static_cast<vtkSplineWidget *>(caller);
vtkSmartPointer<vtkPolyData> polyData =
vtkSmartPointer<vtkPolyData>::New();
splineWidget->GetPolyData(polyData.GetPointer());
Pipeline *pipeline =
static_cast<Pipeline *>(clientData);
pipeline->frame->SetInputData(polyData);
vtkSmartPointer<vtkMaskPoints> maskPoints =
vtkSmartPointer<vtkMaskPoints>::New();
maskPoints->SetInputConnection(pipeline->frame->GetOutputPort());
maskPoints->SetOnRatio(10);
maskPoints->Update();
// for each vector, create a Glyph3D and DeepCopy the output
double radius = .1;
maskPoints->GetOutput()->GetPointData()->SetActiveVectors("FSNormals");
MakeGlyphs(maskPoints->GetOutput(), radius, pipeline->glyph3DNormals);
vtkSmartPointer<vtkPolyData> normalsPolyData =
vtkSmartPointer<vtkPolyData>::New();
normalsPolyData->DeepCopy(pipeline->glyph3DNormals->GetOutput());
maskPoints->GetOutput()->GetPointData()->SetActiveVectors("FSTangents");
MakeGlyphs(maskPoints->GetOutput(), radius, pipeline->glyph3DTangents);
vtkSmartPointer<vtkPolyData> tangentsPolyData =
vtkSmartPointer<vtkPolyData>::New();
tangentsPolyData->DeepCopy(pipeline->glyph3DTangents->GetOutput());
maskPoints->GetOutput()->GetPointData()->SetActiveVectors("FSBinormals");
MakeGlyphs(maskPoints->GetOutput(), radius, pipeline->glyph3DBinormals);
vtkSmartPointer<vtkPolyData> binormalsPolyData =
vtkSmartPointer<vtkPolyData>::New();
binormalsPolyData->DeepCopy(pipeline->glyph3DBinormals->GetOutput());
pipeline->glyph3DNormalsMapper->SetInputData(normalsPolyData);
pipeline->glyph3DTangentsMapper->SetInputData(tangentsPolyData);
pipeline->glyph3DBinormalsMapper->SetInputData(binormalsPolyData);
}
int main(int, char *[])
{
// Create the frame
vtkSmartPointer<vtkFrenetSerretFrame> frame =
vtkSmartPointer<vtkFrenetSerretFrame>::New();
frame->ConsistentNormalsOn();
// Define the glyph3D's
vtkSmartPointer<vtkGlyph3D> glyph3DNormals =
vtkSmartPointer<vtkGlyph3D>::New();
vtkSmartPointer<vtkGlyph3D> glyph3DTangents =
vtkSmartPointer<vtkGlyph3D>::New();
vtkSmartPointer<vtkGlyph3D> glyph3DBinormals =
vtkSmartPointer<vtkGlyph3D>::New();
vtkSmartPointer<vtkPolyDataMapper> glyph3DNormalsMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
vtkSmartPointer<vtkPolyDataMapper> glyph3DTangentsMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
vtkSmartPointer<vtkPolyDataMapper> glyph3DBinormalsMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
// Populate the pipeline object
Pipeline pipeline;
pipeline.glyph3DNormals = glyph3DNormals.GetPointer();
pipeline.glyph3DTangents = glyph3DTangents.GetPointer();
pipeline.glyph3DBinormals = glyph3DBinormals.GetPointer();
pipeline.frame = frame.GetPointer();
pipeline.glyph3DNormalsMapper = glyph3DNormalsMapper.GetPointer();
pipeline.glyph3DTangentsMapper = glyph3DTangentsMapper.GetPointer();
pipeline.glyph3DBinormalsMapper = glyph3DBinormalsMapper.GetPointer();
// Define the actors
vtkSmartPointer<vtkActor> glyph3DNormalsActor =
vtkSmartPointer<vtkActor>::New();
glyph3DNormalsActor->SetMapper(glyph3DNormalsMapper);
glyph3DNormalsActor->GetProperty()->SetColor(0.8900, 0.8100, 0.3400);
vtkSmartPointer<vtkActor> glyph3DTangentsActor =
vtkSmartPointer<vtkActor>::New();
glyph3DTangentsActor->SetMapper(glyph3DTangentsMapper);
glyph3DTangentsActor->GetProperty()->SetColor(1.0000, 0.3882, 0.2784);
vtkSmartPointer<vtkActor> glyph3DBinormalsActor =
vtkSmartPointer<vtkActor>::New();
glyph3DBinormalsActor->SetMapper(glyph3DBinormalsMapper);
glyph3DBinormalsActor->GetProperty()->SetColor(0.1804,0.5451,0.3412);
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// The spline widget
vtkSmartPointer<vtkSplineWidget> splineWidget =
vtkSmartPointer<vtkSplineWidget>::New();
splineWidget->SetInteractor(renderWindowInteractor);
// The callback does the work
vtkSmartPointer<vtkCallbackCommand> splineCallback =
vtkSmartPointer<vtkCallbackCommand>::New();
splineCallback->SetCallback (SplineCallback);
splineCallback->SetClientData(&pipeline);
splineWidget->AddObserver(vtkCommand::StartInteractionEvent,splineCallback);
splineWidget->AddObserver(vtkCommand::InteractionEvent,splineCallback);
splineWidget->AddObserver(vtkCommand::EndInteractionEvent,splineCallback);
// Add the actors
renderer->AddActor(glyph3DNormalsActor);
renderer->AddActor(glyph3DTangentsActor);
renderer->AddActor(glyph3DBinormalsActor);
renderWindowInteractor->Initialize();
renderWindow->Render();
// Prime the pipeline
splineWidget->SetHandlePosition(2, 0, .5, 0);
splineWidget->On();
SplineCallback(splineWidget, 0, &pipeline, 0);
renderWindow->Render();
renderer->ResetCamera();
renderer->SetBackground(.4, .5, .7);
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
void MakeGlyphs(vtkPolyData *src, double size, vtkGlyph3D *glyph)
{
// Source for the glyph filter
vtkSmartPointer<vtkArrowSource> arrow =
vtkSmartPointer<vtkArrowSource>::New();
arrow->SetTipResolution(16);
arrow->SetTipLength(.3);
arrow->SetTipRadius(.1);
glyph->SetSourceConnection(arrow->GetOutputPort());
glyph->SetInputData(src);
glyph->SetVectorModeToUseVector();
glyph->SetScaleModeToScaleByVector();
glyph->SetScaleFactor(size);
glyph->OrientOn();
glyph->Update();
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(FrenetSerretFrameDemo)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(FrenetSerretFrameDemo MACOSX_BUNDLE FrenetSerretFrameDemo.cxx)
if(VTK_LIBRARIES)
target_link_libraries(FrenetSerretFrameDemo ${VTK_LIBRARIES})
else()
target_link_libraries(FrenetSerretFrameDemo vtkHybrid vtkWidgets)
endif()
Download and Build FrenetSerretFrameDemo
Click here to download FrenetSerretFrameDemo. and its CMakeLists.txt file.
Once the tarball FrenetSerretFrameDemo.tar has been downloaded and extracted,
cd FrenetSerretFrameDemo/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./FrenetSerretFrameDemo
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.