VTK/Examples/Cxx/Utilities/BrownianPoints
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BrownianPoints.cxx
#include <vtkSmartPointer.h>
#include <vtkActor.h>
#include <vtkArrowSource.h>
#include <vtkBrownianPoints.h>
#include <vtkCamera.h>
#include <vtkGlyph3D.h>
#include <vtkMath.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkSphereSource.h>
int main(int, char *[])
{
// Create a sphere
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
// Generate random vectors
vtkMath::RandomSeed(5070); // for testing
vtkSmartPointer<vtkBrownianPoints> brownianPoints =
vtkSmartPointer<vtkBrownianPoints>::New();
brownianPoints->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkArrowSource> arrowSource =
vtkSmartPointer<vtkArrowSource>::New();
vtkSmartPointer<vtkGlyph3D> glyph3D =
vtkSmartPointer<vtkGlyph3D>::New();
glyph3D->SetSourceConnection(arrowSource->GetOutputPort());
glyph3D->SetInputConnection(brownianPoints->GetOutputPort());
glyph3D->SetScaleFactor(.3);
// Create a mapper and actor for sphere
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->GetProperty()->SetInterpolationToFlat();
actor->SetMapper(mapper);
// Create a mapper and actor for glyphs
vtkSmartPointer<vtkPolyDataMapper> glyphMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
glyphMapper->SetInputConnection(glyph3D->GetOutputPort());
vtkSmartPointer<vtkActor> glyphActor =
vtkSmartPointer<vtkActor>::New();
glyphActor->GetProperty()->SetColor(0.89,0.81,0.34); // banana
glyphActor->SetMapper(glyphMapper);
//Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
//Add the actor to the scene
renderer->AddActor(actor);
renderer->AddActor(glyphActor);
// Create a nice view
renderer->ResetCamera();
renderer->GetActiveCamera()->Azimuth(30);
renderer->GetActiveCamera()->Elevation(30);
renderer->GetActiveCamera()->Dolly(1.4);
renderer->ResetCameraClippingRange();
renderer->SetBackground(.3, .4, .5);
//Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(BrownianPoints)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(BrownianPoints MACOSX_BUNDLE BrownianPoints.cxx)
if(VTK_LIBRARIES)
target_link_libraries(BrownianPoints ${VTK_LIBRARIES})
else()
target_link_libraries(BrownianPoints vtkHybrid vtkWidgets)
endif()
Download and Build BrownianPoints
Click here to download BrownianPoints. and its CMakeLists.txt file.
Once the tarball BrownianPoints.tar has been downloaded and extracted,
cd BrownianPoints/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./BrownianPoints
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.