VTK/Examples/Cxx/Visualization/DistanceToCamera
From KitwarePublic
Jump to navigationJump to searchThis example produces two arrows whose scale stays fixed with respect to the distance from the camera (i.e. as you zoom in and out). Standard spheres are drawn for comparison.
Contents
DistanceToCamera.cxx
#include <vtkActor.h>
#include <vtkArrowSource.h>
#include <vtkDistanceToCamera.h>
#include <vtkGlyph3D.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkPointSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
int main(int, char*[])
{
//---------------------------------------------------------------------------
// Draw some arrows that maintain a fixed size during zooming.
// Create a set of points.
vtkSmartPointer<vtkPointSource> fixedPointSource = vtkSmartPointer<
vtkPointSource>::New();
fixedPointSource->SetNumberOfPoints(2);
// Calculate the distance to the camera of each point.
vtkSmartPointer<vtkDistanceToCamera> distanceToCamera = vtkSmartPointer<
vtkDistanceToCamera>::New();
distanceToCamera->SetInputConnection(fixedPointSource->GetOutputPort());
distanceToCamera->SetScreenSize(100.0);
// Glyph each point with an arrow.
vtkSmartPointer<vtkArrowSource> arrow =
vtkSmartPointer<vtkArrowSource>::New();
vtkSmartPointer<vtkGlyph3D> fixedGlyph = vtkSmartPointer<vtkGlyph3D>::New();
fixedGlyph->SetInputConnection(distanceToCamera->GetOutputPort());
fixedGlyph->SetSourceConnection(arrow->GetOutputPort());
// Scale each point.
fixedGlyph->SetScaleModeToScaleByScalar();
fixedGlyph->SetInputArrayToProcess(0, 0, 0,
vtkDataObject::FIELD_ASSOCIATION_POINTS, "DistanceToCamera");
// Create a mapper.
vtkSmartPointer<vtkPolyDataMapper> fixedMapper = vtkSmartPointer<
vtkPolyDataMapper>::New();
fixedMapper->SetInputConnection(fixedGlyph->GetOutputPort());
fixedMapper->SetScalarVisibility(false);
// Create an actor.
vtkSmartPointer<vtkActor> fixedActor = vtkSmartPointer<vtkActor>::New();
fixedActor->SetMapper(fixedMapper);
fixedActor->GetProperty()->SetColor(0, 1, 1);
//---------------------------------------------------------------------------
// Draw some spheres that get bigger when zooming in.
// Create a set of points.
vtkSmartPointer<vtkPointSource> pointSource =
vtkSmartPointer<vtkPointSource>::New();
pointSource->SetNumberOfPoints(4);
// Glyph each point with a sphere.
vtkSmartPointer<vtkSphereSource> sphere =
vtkSmartPointer<vtkSphereSource>::New();
vtkSmartPointer<vtkGlyph3D> glyph = vtkSmartPointer<vtkGlyph3D>::New();
glyph->SetInputConnection(pointSource->GetOutputPort());
glyph->SetSourceConnection(sphere->GetOutputPort());
glyph->SetScaleFactor(0.1);
// Create a mapper.
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(glyph->GetOutputPort());
mapper->SetScalarVisibility(false);
// Create an actor.
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
actor->GetProperty()->SetColor(1, 1, 0);
//---------------------------------------------------------------------------
// A renderer and render window.
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
renderer->SetBackground(1, 1, 1); // Background color white
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<
vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// Give DistanceToCamera a pointer to the renderer.
distanceToCamera->SetRenderer(renderer);
// Add the actors to the scene.
renderer->AddActor(fixedActor);
renderer->AddActor(actor);
// An interactor.
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = vtkSmartPointer<
vtkInteractorStyleTrackballCamera>::New();
renderWindowInteractor->SetInteractorStyle(style);
renderWindowInteractor->SetRenderWindow(renderWindow);
// Render an image (lights and cameras are created automatically).
renderWindow->Render();
// Begin mouse interaction.
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(DistanceToCamera)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(DistanceToCamera MACOSX_BUNDLE DistanceToCamera.cxx)
if(VTK_LIBRARIES)
target_link_libraries(DistanceToCamera ${VTK_LIBRARIES})
else()
target_link_libraries(DistanceToCamera vtkHybrid vtkWidgets)
endif()
Download and Build DistanceToCamera
Click here to download DistanceToCamera. and its CMakeLists.txt file.
Once the tarball DistanceToCamera.tar has been downloaded and extracted,
cd DistanceToCamera/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./DistanceToCamera
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.