VTK/Examples/Cxx/Visualization/MultipleActors
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Jump to navigationJump to searchThis example creates two spheres and renders them. The idea is to show that each object needs its own mapper and actor and then multiple actors can be added to a renderer.
Contents
MultipleActors.cxx
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkInteractorStyleTrackball.h>
int main (int, char *[])
{
// Sphere 1
vtkSmartPointer<vtkSphereSource> sphereSource1 =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource1->SetCenter(0.0, 0.0, 0.0);
sphereSource1->SetRadius(4.0);
sphereSource1->Update();
vtkSmartPointer<vtkPolyDataMapper> mapper1 =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper1->SetInputConnection(sphereSource1->GetOutputPort());
vtkSmartPointer<vtkActor> actor1 =
vtkSmartPointer<vtkActor>::New();
actor1->SetMapper(mapper1);
// Sphere 2
vtkSmartPointer<vtkSphereSource> sphereSource2 =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource2->SetCenter(10.0, 0.0, 0.0);
sphereSource2->SetRadius(3.0);
// Create a mapper
vtkSmartPointer<vtkPolyDataMapper> mapper2 =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper2->SetInputConnection(sphereSource2->GetOutputPort());
// Create an actor
vtkSmartPointer<vtkActor> actor2 =
vtkSmartPointer<vtkActor>::New();
actor2->SetMapper(mapper2);
// A renderer and render window
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
// An interactor
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actors to the scene
renderer->AddActor(actor1);
renderer->AddActor(actor2);
renderer->SetBackground(1,1,1); // Background color white
// Render
renderWindow->Render();
vtkSmartPointer<vtkInteractorStyleTrackballCamera> style =
vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); //like paraview
renderWindowInteractor->SetInteractorStyle( style );
// Begin mouse interaction
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(MultipleActors)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(MultipleActors MACOSX_BUNDLE MultipleActors.cxx)
if(VTK_LIBRARIES)
target_link_libraries(MultipleActors ${VTK_LIBRARIES})
else()
target_link_libraries(MultipleActors vtkHybrid vtkWidgets)
endif()
Download and Build MultipleActors
Click here to download MultipleActors. and its CMakeLists.txt file.
Once the tarball MultipleActors.tar has been downloaded and extracted,
cd MultipleActors/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./MultipleActors
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
Object and background color.