VTK/Examples/Cxx/Visualization/MultipleActors

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VTK Examples Baseline Visualization TestMultipleActors.png

This example creates two spheres and renders them. The idea is to show that each object needs its own mapper and actor and then multiple actors can be added to a renderer.

MultipleActors.cxx

#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkInteractorStyleTrackball.h>

int main (int, char *[])
{
  // Sphere 1
  vtkSmartPointer<vtkSphereSource> sphereSource1 = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource1->SetCenter(0.0, 0.0, 0.0);
  sphereSource1->SetRadius(4.0);
  sphereSource1->Update();
  
  vtkSmartPointer<vtkPolyDataMapper> mapper1 = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper1->SetInputConnection(sphereSource1->GetOutputPort());
  
  vtkSmartPointer<vtkActor> actor1 = 
    vtkSmartPointer<vtkActor>::New();
  actor1->SetMapper(mapper1);
  
  // Sphere 2
  vtkSmartPointer<vtkSphereSource> sphereSource2 = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource2->SetCenter(10.0, 0.0, 0.0);
  sphereSource2->SetRadius(3.0);
  
  // Create a mapper
  vtkSmartPointer<vtkPolyDataMapper> mapper2 = 
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper2->SetInputConnection(sphereSource2->GetOutputPort());

  // Create an actor
  vtkSmartPointer<vtkActor> actor2 = 
    vtkSmartPointer<vtkActor>::New();
  actor2->SetMapper(mapper2);

  // A renderer and render window
  vtkSmartPointer<vtkRenderer> renderer = 
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow = 
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);

  // An interactor
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = 
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);

  // Add the actors to the scene
  renderer->AddActor(actor1);
  renderer->AddActor(actor2);
  renderer->SetBackground(1,1,1); // Background color white

  // Render
  renderWindow->Render();

  vtkSmartPointer<vtkInteractorStyleTrackballCamera> style = 
    vtkSmartPointer<vtkInteractorStyleTrackballCamera>::New(); //like paraview
  
  renderWindowInteractor->SetInteractorStyle( style );
  
  // Begin mouse interaction
  renderWindowInteractor->Start();
  
  return EXIT_SUCCESS;
}

Please try the new VTKExamples website.

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(MultipleActors)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(MultipleActors MACOSX_BUNDLE MultipleActors.cxx)

if(VTK_LIBRARIES)
  target_link_libraries(MultipleActors ${VTK_LIBRARIES})
else()
  target_link_libraries(MultipleActors vtkHybrid vtkWidgets)
endif()

Download and Build MultipleActors

Click here to download MultipleActors. and its CMakeLists.txt file.

Once the tarball MultipleActors.tar has been downloaded and extracted,

cd MultipleActors/build 
  • If VTK is installed:
cmake ..
  • If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./MultipleActors

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.

Object and background color.