KWWidgets/Projects/3DWidgets/Part2/Tests: Difference between revisions
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=== Anatomy of a test === | === Anatomy of a test === | ||
There are a number of differences between tests for different classes, but the basic use is identical. | |||
==== Differences ==== | |||
''' RecordLog ''' | |||
Some test code includes a log file stored in an array of ''' char ''' before the main program. Whether this is inlcued in the code or not requires a difference later in the main program - whether to record user events to a log file, or to read them in from the array. | |||
''' Callback ''' | |||
In some cases a Callback is created in order to provide specific user interactions. | |||
''' Code order ''' | |||
In some cases the first two main program sections are inversed - for the rest the order is important. | |||
==== Similarities ==== | |||
''' Includes ''' #include "xyz.h" All test code requires the inclusion of header of classes used in the test. | |||
''' Main program ''' ''int TestXxxWidget (int argc, char *argv[])'' starts all main test programs. | |||
*''' Create pipeline ''' | |||
*''' Create RenderWindow, Renderer and Actors ''' | |||
*''' Create Widget and its WidgetRepresentation ''' | |||
*''' Add Actors to Renderer, set Background colour and size ''' | |||
*''' Record/Read Events to/from log ''' | |||
*''' Render image ''' | |||
*''' Remove Oobservers to go interactive ''' | |||
*''' Delete objects ''' | |||
<pre> | <pre> |
Revision as of 08:05, 24 October 2006
The Tests
Purpose
Tests are small programs used to see if a class can be correctly instantiated and used.
Example
/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: TestBorderWidget.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // // This example tests the vtkBorderWidget. // First include the required header files for the VTK classes we are using. #include "vtkBorderWidget.h" #include "vtkBorderRepresentation.h" #include "vtkSphereSource.h" #include "vtkPolyDataMapper.h" #include "vtkActor.h" #include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkCommand.h" #include "vtkInteractorEventRecorder.h" #include "vtkRegressionTestImage.h" #include "vtkDebugLeaks.h" int TestBorderWidget( int argc, char *argv[] ) { // Create the RenderWindow, Renderer and both Actors // vtkRenderer *ren1 = vtkRenderer::New(); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer(ren1); vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWin); // Create a test pipeline // vtkSphereSource *ss = vtkSphereSource::New(); vtkPolyDataMapper *mapper = vtkPolyDataMapper::New(); mapper->SetInput(ss->GetOutput()); vtkActor *actor = vtkActor::New(); actor->SetMapper(mapper); // Create the widget and its representation vtkBorderRepresentation *rep = vtkBorderRepresentation::New(); rep->ProportionalResizeOn(); rep->SetShowBorderToOn(); // rep->SetShowBorderToActive(); vtkBorderWidget *widget = vtkBorderWidget::New(); widget->SetInteractor(iren); widget->SetRepresentation(rep); widget->SelectableOff(); // Add the actors to the renderer, set the background and size // ren1->AddActor(actor); ren1->SetBackground(0.1, 0.2, 0.4); renWin->SetSize(300, 300); // record events vtkInteractorEventRecorder *recorder = vtkInteractorEventRecorder::New(); recorder->SetInteractor(iren); recorder->SetFileName("c:/record.log"); // recorder->Record(); // recorder->ReadFromInputStringOn(); // recorder->SetInputString(eventLog); // render the image // iren->Initialize(); renWin->Render(); widget->On(); // recorder->Play(); // Remove the observers so we can go interactive. Without this the "-I" // testing option fails. recorder->Off(); int retVal = vtkRegressionTestImage( renWin ); if ( retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } ss->Delete(); mapper->Delete(); actor->Delete(); widget->Off(); widget->Delete(); rep->Delete(); iren->Delete(); renWin->Delete(); ren1->Delete(); recorder->Delete(); return !retVal; }
Anatomy of a test
There are a number of differences between tests for different classes, but the basic use is identical.
Differences
RecordLog Some test code includes a log file stored in an array of char before the main program. Whether this is inlcued in the code or not requires a difference later in the main program - whether to record user events to a log file, or to read them in from the array.
Callback In some cases a Callback is created in order to provide specific user interactions.
Code order In some cases the first two main program sections are inversed - for the rest the order is important.
Similarities
Includes #include "xyz.h" All test code requires the inclusion of header of classes used in the test. Main program int TestXxxWidget (int argc, char *argv[]) starts all main test programs.
- Create pipeline
- Create RenderWindow, Renderer and Actors
- Create Widget and its WidgetRepresentation
- Add Actors to Renderer, set Background colour and size
- Record/Read Events to/from log
- Render image
- Remove Oobservers to go interactive
- Delete objects
//include headers of required classes #include "" //Create a callback if needed class vtkXxxCallback : public vtkCommand { public: static vtkXxxCallback *New() { return new vtkXxxCallback ; } virtual void Execute(vtkObject *caller, unsigned long, void*); vtkXxxCallback():ImageActor(0),XxxRep(0) { this->Transform = vtkTransform::New(); } ~vtkXxxCallback() { this->Transform->Delete(); } vtkImageActor *ImageActor; vtkXxxRepresentation2D *XxxRep; vtkTransform *Transform; }; // Method re-positions the points using random perturbation void vtkXxxCallback::Execute(vtkObject*, unsigned long, void*) { this->XxxRep->GetTransform(this->Transform); this->ImageActor->SetUserTransform(this->Transform); } int TestXxxWidget (int argc, char *argv[]) { // Create the pipeline char* fname = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/headsq/quarter"); // Create the RenderWindow, Renderer and both Actors // VTK widgets consist of two parts: the widget part that handles event processing; // and the widget representation that defines how the widget appears in the scene // (i.e., matters pertaining to geometry). // Add the actors to the renderer, set the background and size // record events vtkInteractorEventRecorder *recorder = vtkInteractorEventRecorder::New(); recorder->SetInteractor(iren); recorder->SetFileName("c:/record.log"); // render the image / Remove the observers so we can go interactive. Without this the "-I" // testing option fails. recorder->Off(); //Delete objects }