KWWidgets/Projects/3DWidgets/Part2/Tests
The Tests
Purpose
Tests are small programs used to see if a class can be correctly instantiated and used.
Example
/*========================================================================= Program: Visualization Toolkit Module: $RCSfile: TestBorderWidget.cxx,v $ Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen All rights reserved. See Copyright.txt or http://www.kitware.com/Copyright.htm for details. This software is distributed WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the above copyright notice for more information. =========================================================================*/ // // This example tests the vtkBorderWidget. // First include the required header files for the VTK classes we are using. #include "vtkBorderWidget.h" #include "vtkBorderRepresentation.h" #include "vtkSphereSource.h" #include "vtkPolyDataMapper.h" #include "vtkActor.h" #include "vtkRenderer.h" #include "vtkRenderWindow.h" #include "vtkRenderWindowInteractor.h" #include "vtkCommand.h" #include "vtkInteractorEventRecorder.h" #include "vtkRegressionTestImage.h" #include "vtkDebugLeaks.h" int TestBorderWidget( int argc, char *argv[] ) { // Create the RenderWindow, Renderer and both Actors // vtkRenderer *ren1 = vtkRenderer::New(); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer(ren1); vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWin); // Create a test pipeline // vtkSphereSource *ss = vtkSphereSource::New(); vtkPolyDataMapper *mapper = vtkPolyDataMapper::New(); mapper->SetInput(ss->GetOutput()); vtkActor *actor = vtkActor::New(); actor->SetMapper(mapper); // Create the widget and its representation vtkBorderRepresentation *rep = vtkBorderRepresentation::New(); rep->ProportionalResizeOn(); rep->SetShowBorderToOn(); // rep->SetShowBorderToActive(); vtkBorderWidget *widget = vtkBorderWidget::New(); widget->SetInteractor(iren); widget->SetRepresentation(rep); widget->SelectableOff(); // Add the actors to the renderer, set the background and size // ren1->AddActor(actor); ren1->SetBackground(0.1, 0.2, 0.4); renWin->SetSize(300, 300); // record events vtkInteractorEventRecorder *recorder = vtkInteractorEventRecorder::New(); recorder->SetInteractor(iren); recorder->SetFileName("c:/record.log"); // recorder->Record(); // recorder->ReadFromInputStringOn(); // recorder->SetInputString(eventLog); // render the image // iren->Initialize(); renWin->Render(); widget->On(); // recorder->Play(); // Remove the observers so we can go interactive. Without this the "-I" // testing option fails. recorder->Off(); int retVal = vtkRegressionTestImage( renWin ); if ( retVal == vtkRegressionTester::DO_INTERACTOR) { iren->Start(); } ss->Delete(); mapper->Delete(); actor->Delete(); widget->Off(); widget->Delete(); rep->Delete(); iren->Delete(); renWin->Delete(); ren1->Delete(); recorder->Delete(); return !retVal; }
Anatomy of a test
There are a number of differences between tests for different classes, but the basic use is identical.
Differences
RecordLog Some test code includes a log file stored in an array of char before the main program. Whether this is inlcued in the code or not requires a difference later in the main program - whether to record user events to a log file, or to read them in from the array.
char TestLineWidget2EventLog[] = "# StreamVersion 1\n" "CharEvent 185 179 0 0 105 1 i\n" "KeyReleaseEvent 185 179 0 0 105 1 i\n" "MouseMoveEvent 185 178 0 0 0 0 i\n"
Callback In some cases a Callback is created in order to provide specific user interactions.
class vtkXxxCallback : public vtkCommand { public: static vtkXxxCallback *New() { return new vtkXxxCallback ; } virtual void Execute(vtkObject *caller, unsigned long, void*) {//specific action here } vtkXxxCallback():ImageActor(0),XxxRep(0) { this->Transform = vtkTransform::New(); } ~vtkXxxCallback() { this->Transform->Delete(); } vtkImageActor *ImageActor; vtkXxxRepresentation2D *XxxRep; vtkTransform *Transform; };
Code order In some cases the first two main program sections (create pipeline and create RenderWindow) are inversed - for the rest the order is important.
Similarities
Includes #include "xyz.h" All test code requires the inclusion of header of classes used in the test.
//include headers of required classes #include ""
Main program This starts all main test programs.
int TestXxxWidget (int argc, char *argv[])
- Create pipeline
char* fname = vtkTestUtilities::ExpandDataFileName(argc, argv, "Data/headsq/quarter"); vtkVolume16Reader* v16 = vtkVolume16Reader::New(); v16->SetDataDimensions(64, 64); v16->SetDataByteOrderToLittleEndian(); v16->SetImageRange(1, 93); v16->SetDataSpacing(3.2, 3.2, 1.5); v16->SetFilePrefix(fname); v16->ReleaseDataFlagOn(); v16->SetDataMask(0x7fff); v16->Update(); delete[] fname;
- Create RenderWindow, Renderer and Actors
vtkRenderer *ren1 = vtkRenderer::New(); vtkRenderWindow *renWin = vtkRenderWindow::New(); renWin->AddRenderer(ren1); vtkRenderWindowInteractor *iren = vtkRenderWindowInteractor::New(); iren->SetRenderWindow(renWin); vtkInteractorStyleImage *style = vtkInteractorStyleImage::New(); iren->SetInteractorStyle(style);
- Create Widget and its WidgetRepresentation
double p[3]; vtkLineRepresentation *rep = vtkLineRepresentation::New(); p[0] = 0.0; p[1] = -1.0; p[2] = 0.0; rep->SetPoint1WorldPosition(p); p[0] = 0.0; p[1] = 1.0; p[2] = 0.0; rep->SetPoint2WorldPosition(p); rep->PlaceWidget(pl3d->GetOutput()->GetBounds()); rep->GetPolyData(seeds); vtkLineWidget2 *lineWidget = vtkLineWidget2::New(); lineWidget->SetInteractor(iren); lineWidget->SetRepresentation(rep); lineWidget->AddObserver(vtkCommand::InteractionEvent,myCallback); ren1->AddActor(streamline); ren1->AddActor(outlineActor);
- Add Actors to Renderer, set Background colour and size
ren1->SetBackground(0.1, 0.2, 0.4); renWin->SetSize(300, 300);
- Record/Read Events to/from log
Required:
vtkInteractorEventRecorder *recorder = vtkInteractorEventRecorder::New(); recorder->SetInteractor(iren);
Used to record events to a log file:
recorder->SetFileName("c:/record.log"); recorder->Record();
Used to read events from log:
recorder->ReadFromInputStringOn(); recorder->SetInputString(eventLog);
- Render image
iren->Initialize(); renWin->Render(); recorder->Play();
- Remove Observers to go interactive
recorder->Off();
- Delete objects
v16->Delete(); shifter->Delete(); imageActor->Delete(); widget->Off(); widget->Delete(); rep->Delete(); style->Delete(); iren->Delete(); renWin->Delete(); ren1->Delete(); recorder->Delete();