ITK/InsightClopedia/Meshes

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Revision as of 18:31, 2 September 2009 by Daviddoria (talk | contribs) (New page: This example demonstrates how to add points and edges to a mesh. <source lang="cpp"> #include "itkMesh.h" #include "itkLineCell.h" const unsigned int Dimension = 3; typedef itk::Mesh< fl...)
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This example demonstrates how to add points and edges to a mesh.

<source lang="cpp">

  1. include "itkMesh.h"
  2. include "itkLineCell.h"

const unsigned int Dimension = 3; typedef itk::Mesh< float, Dimension > MeshType;

MeshType::Pointer CreatePointOnlyMesh(); void CreateMeshWithEdges();

int main(int, char *[]) { //CreatePointOnlyMesh(); CreateMeshWithEdges();

 return 0;

}


MeshType::Pointer CreatePointOnlyMesh() { MeshType::Pointer mesh = MeshType::New();

//create points MeshType::PointType p0,p1,p2,p3;

p0[0]= -1.0; p0[1]= -1.0; p0[2]= 0.0; // first point ( -1, -1, 0 ) p1[0]= 1.0; p1[1]= -1.0; p1[2]= 0.0; // second point ( 1, -1, 0 ) p2[0]= 1.0; p2[1]= 1.0; p2[2]= 0.0; // third point ( 1, 1, 0 ) p3[0]= 1.0; p3[1]= 1.0; p3[2]= 1.0; // third point ( 1, 1, 1 )

mesh->SetPoint( 0, p0 ); mesh->SetPoint( 1, p1 ); mesh->SetPoint( 2, p2 ); mesh->SetPoint( 3, p3 );

std::cout << "Points = " << mesh->GetNumberOfPoints() << std::endl;

//access points typedef MeshType::PointsContainer::Iterator PointsIterator;

PointsIterator pointIterator = mesh->GetPoints()->Begin();

PointsIterator end = mesh->GetPoints()->End(); while( pointIterator != end ) { MeshType::PointType p = pointIterator.Value(); // access the point std::cout << p << std::endl; // print the point ++pointIterator; // advance to next point }

return mesh; }

void CreateMeshWithEdges() { MeshType::Pointer mesh = CreatePointOnlyMesh();

typedef MeshType::CellType::CellAutoPointer CellAutoPointer; typedef itk::LineCell< MeshType::CellType > LineType; //create a link to the previous point in the column (below the current point) CellAutoPointer colline; colline.TakeOwnership( new LineType );

//unsigned int pointId0 = 0; //unsigned int pointId1 = 1;

unsigned int pointId0 = 2; unsigned int pointId1 = 3;

colline->SetPointId(0, pointId0); // line between points 0 and 1 colline->SetPointId(1, pointId1); //std::cout << "Linked point: " << MeshIndex << " and " << MeshIndex - 1 << std::endl; mesh->SetCell( 0, colline );

typedef MeshType::CellsContainer::Iterator CellIterator; CellIterator cellIterator = mesh->GetCells()->Begin(); CellIterator CellsEnd = mesh->GetCells()->End();

while( cellIterator != CellsEnd ) { MeshType::CellType * cellptr = cellIterator.Value(); LineType * line = dynamic_cast<LineType *>( cellptr );

/* typePointIdConstIterator PointIdsBegin (void) const PointIdIterator PointIdsBegin (void) PointIdConstIterator PointIdsEnd (void) const PointIdIterator PointIdsEnd (void) */ long unsigned int* linePoint0 = line->PointIdsBegin(); //long unsigned int* linePoint1 = line->PointIdsEnd(); long unsigned int* linePoint1 = linePoint0+1; std::cout << "line first point id: " << *linePoint0 << std::endl; std::cout << "line second point id: " << *linePoint1 << std::endl;

++cellIterator; }

}

</source>