Difference between revisions of "CDash:Build Management"

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(New page: CDash 1.6 implements a '''beta version''' of remote build management directly from CDash. This page describes how to enable build management in CDash and will be updated as we improve the ...)
 
Line 9: Line 9:
 
     $CDASH_MANAGE_CLIENTS = '1';
 
     $CDASH_MANAGE_CLIENTS = '1';
  
Then create a CTest script on your client machine:
+
Then create a machine description XML file (mymachine.cdash.xml) on each client machine:
 +
 
 +
  <?xml version="1.0" encoding="UTF-8"?>
 +
  <cdash>
 +
    <system>
 +
      <platform>windows</platform>
 +
      <version>7</version>
 +
      <bits>32</bits>
 +
      <basedirectory>C:/CDashClient</basedirectory>
 +
    </system>
 +
    <compiler>
 +
      <name>MSVC</name>
 +
      <version>2009</version>
 +
      <generator>Visual Studio 9 2008</generator>
 +
    </compiler>
 +
    <cmake>
 +
      <version>2.8</version>
 +
      <path>C:/Program Files/CMake 2.8/bin</path>
 +
    </cmake>
 +
    <library>
 +
      <name>OpenGL</name>
 +
      <version>1.3</version>
 +
      <include>C:/OpenGL</include>
 +
      <path>C:/OpenGL-bin</path>
 +
    </library>
 +
  </cdash>

Revision as of 14:56, 8 February 2010

CDash 1.6 implements a beta version of remote build management directly from CDash. This page describes how to enable build management in CDash and will be updated as we improve the concept.

Introduction

The main idea of the CDash/CTest build management is to have clients announce their availability to the CDash server. The server then schedule and allocate the proper clients based on the build requirements.

Installation

In your config.local.php put the following line:

   $CDASH_MANAGE_CLIENTS = '1';

Then create a machine description XML file (mymachine.cdash.xml) on each client machine:

 <?xml version="1.0" encoding="UTF-8"?>
 <cdash>
   <system>
     <platform>windows</platform>
     <version>7</version>
     <bits>32</bits>
     <basedirectory>C:/CDashClient</basedirectory> 
   </system>
   <compiler>
     <name>MSVC</name>
     <version>2009</version> 
     <generator>Visual Studio 9 2008</generator> 
   </compiler>
   <cmake>
     <version>2.8</version> 
     <path>C:/Program Files/CMake 2.8/bin</path> 
   </cmake>
   <library>
     <name>OpenGL</name>
     <version>1.3</version>
     <include>C:/OpenGL</include>
     <path>C:/OpenGL-bin</path>
   </library>
 </cdash>