VTK/Examples/Cxx/IO/IndividualVRML
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Jump to navigationJump to searchThis example shows how to obtain each object of a scene and get it's initial transformation. The selected actor is represented in wireframe. To run this example,
IndividualVRML filename actorname
The .wrl file must contain a Shape with a DEF name.
Contents
IndividualVRML.cxx
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkVRMLImporter.h>
#include <vtkDataSet.h>
#include <vtkPolyData.h>
#include <vtkSmartPointer.h>
#include <vtkProperty.h>
#include "vtkTransform.h"
#include "vtkAxesActor.h"
int main ( int argc, char *argv[])
{
if(argc != 3)
{
std::cout << "Required arguments: Filename Actorname" << std::endl;
return EXIT_FAILURE;
}
std::string filename = argv[1];
std::cout << "Showing " << argv[2] << " from " << filename << std::endl;
vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// VRML Import
vtkSmartPointer<vtkVRMLImporter> importer = vtkSmartPointer<vtkVRMLImporter>::New();
importer->SetFileName ( filename.c_str() );
importer->Read();
importer->SetRenderWindow(renderWindow);
importer->Update();
// ----------------------------------------------------------
vtkObject* defActor = importer->GetVRMLDEFObject(argv[2]);
if (defActor == NULL)
{
std::cout << "Cannot locate actor " << argv[2]
<< " in " << filename << std::endl;
importer->Print(std::cout);
return EXIT_FAILURE;
}
vtkActor* actor = static_cast <vtkActor*> (defActor);
double color[3] = {0.89,0.81,0.34};
actor->GetProperty()->SetColor(color);
actor->GetProperty()->SetRepresentationToWireframe();
vtkSmartPointer<vtkTransform> transform =
vtkSmartPointer<vtkTransform>::New();
transform->Translate(actor->GetCenter()[0],
actor->GetCenter()[1],
actor->GetCenter()[2]);
// axes
vtkSmartPointer<vtkAxesActor> axes = vtkSmartPointer<vtkAxesActor>::New();
double l[3];
l[0] = (actor->GetBounds()[1] - actor->GetBounds()[0]) * 1.5;
l[1] = (actor->GetBounds()[3] - actor->GetBounds()[2]) * 1.5;
l[2] = (actor->GetBounds()[5] - actor->GetBounds()[4]) * 1.5;
axes->SetTotalLength(l);
axes->SetUserTransform(transform);
renderer->AddActor(axes);
renderer->SetBackground( .2, .3, .7);
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(IndividualVRML)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(IndividualVRML MACOSX_BUNDLE IndividualVRML.cxx)
if(VTK_LIBRARIES)
target_link_libraries(IndividualVRML ${VTK_LIBRARIES})
else()
target_link_libraries(IndividualVRML vtkHybrid vtkWidgets)
endif()
Download and Build IndividualVRML
Click here to download IndividualVRML. and its CMakeLists.txt file.
Once the tarball IndividualVRML.tar has been downloaded and extracted,
cd IndividualVRML/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./IndividualVRML
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.