VTK/Examples/Cxx/PolyData/CopyAllArrays

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CopyAllArrays.cxx

#include <vtkSmartPointer.h>
#include <vtkSphereSource.h>
#include <vtkPolyData.h>
#include <vtkPointData.h>
#include <vtkFloatArray.h>
#include <vtkDoubleArray.h>
#include <vtkIntArray.h>

void ManualMethod(vtkPolyData* input);
void AutomaticMethod(vtkPolyData* input);

int main(int, char *[])
{
  vtkSmartPointer<vtkSphereSource> sphereSource = 
    vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();
  
  vtkPolyData* polydata = sphereSource->GetOutput();

  vtkSmartPointer<vtkDoubleArray> doubles = 
    vtkSmartPointer<vtkDoubleArray>::New();
  doubles->SetName("Doubles");
  doubles->SetNumberOfTuples(polydata->GetNumberOfPoints());
  
  polydata->GetPointData()->AddArray(doubles);
  
  vtkSmartPointer<vtkIntArray> ints = 
    vtkSmartPointer<vtkIntArray>::New();
  ints->SetName("Ints");
  ints->SetNumberOfTuples(polydata->GetNumberOfPoints());
  
  polydata->GetPointData()->AddArray(ints);

  ManualMethod(polydata);
  AutomaticMethod(polydata);
  
  return EXIT_SUCCESS;
}

void ManualMethod(vtkPolyData* input)
{
  unsigned int numberOfArrays = input->GetPointData()->GetNumberOfArrays();
  std::cout << "There are " << numberOfArrays << " arrays." << std::endl;
  
  vtkSmartPointer<vtkPolyData> newPolyData = 
    vtkSmartPointer<vtkPolyData>::New();
  
  for(unsigned int i = 0; i < numberOfArrays; i++)
    {
    std::cout << "array " << i << ":" << std::endl;
    std::cout << "name: " << input->GetPointData()->GetArrayName(i) << std::endl;
    std::cout << "type: " << input->GetPointData()->GetArray(i)->GetDataType() << std::endl;
    std::cout << std::endl;
    
    newPolyData->GetPointData()->AddArray(input->GetPointData()->GetArray(i));
    }
    
  std::cout << "new polydata: " << std::endl;
  
  for(unsigned int i = 0; i < numberOfArrays; i++)
    {
    std::cout << "array " << i << ":" << std::endl;
    std::cout << "name: " << newPolyData->GetPointData()->GetArrayName(i) << std::endl;
    std::cout << "type: " << newPolyData->GetPointData()->GetArray(i)->GetDataType() << std::endl;
    std::cout << std::endl;
    }

}

void AutomaticMethod(vtkPolyData* input)
{
  unsigned int numberOfArrays = input->GetPointData()->GetNumberOfArrays();
  std::cout << "There are " << numberOfArrays << " arrays." << std::endl;
  
  vtkSmartPointer<vtkPolyData> newPolyData = 
    vtkSmartPointer<vtkPolyData>::New();
  
  newPolyData->GetPointData()->PassData(input->GetPointData()); 
  
  for(unsigned int i = 0; i < numberOfArrays; i++)
    {
    std::cout << "array " << i << ":" << std::endl;
    std::cout << "name: " << input->GetPointData()->GetArrayName(i) << std::endl;
    std::cout << "type: " << input->GetPointData()->GetArray(i)->GetDataType() << std::endl;
    std::cout << std::endl;
    }
    
  std::cout << "new polydata: " << std::endl;
  
  for(unsigned int i = 0; i < numberOfArrays; i++)
    {
    std::cout << "array " << i << ":" << std::endl;
    std::cout << "name: " << newPolyData->GetPointData()->GetArrayName(i) << std::endl;
    std::cout << "type: " << newPolyData->GetPointData()->GetArray(i)->GetDataType() << std::endl;
    std::cout << std::endl;
    }
     
}

Please try the new VTKExamples website.

CMakeLists.txt

cmake_minimum_required(VERSION 2.8)

PROJECT(CopyAllArrays)

find_package(VTK REQUIRED)
include(${VTK_USE_FILE})

add_executable(CopyAllArrays MACOSX_BUNDLE CopyAllArrays.cxx)

if(VTK_LIBRARIES)
  target_link_libraries(CopyAllArrays ${VTK_LIBRARIES})
else()
  target_link_libraries(CopyAllArrays vtkHybrid vtkWidgets)
endif()

Download and Build CopyAllArrays

Click here to download CopyAllArrays. and its CMakeLists.txt file.

Once the tarball CopyAllArrays.tar has been downloaded and extracted,

cd CopyAllArrays/build 
  • If VTK is installed:
cmake ..
  • If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..

Build the project:

make

and run it:

./CopyAllArrays

WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.