Difference between revisions of "VTK/Examples/Cxx/PolyData/PointLocator"
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[[Category:VTKMakeMoreInteresting]] | [[Category:VTKMakeMoreInteresting]] |
Latest revision as of 17:47, 9 December 2012
Create a point locator for a set of points. The 'n' (next) and 'p' (previous) keys change the resolution of the cells.
Contents
PointLocator.cxx
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkPolyDataMapper.h>
#include <vtkObjectFactory.h>
#include <vtkPointSource.h>
#include <vtkPolyData.h>
#include <vtkPointLocator.h>
#include <vtkInteractorStyleTrackballCamera.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
class KeyPressInteractorStyle3 : public vtkInteractorStyleTrackballCamera
{
public:
static KeyPressInteractorStyle3* New();
KeyPressInteractorStyle3() : PointsPerBucket(1) {}
virtual void OnChar()
{
vtkRenderWindowInteractor *rwi = this->Interactor;
char ch = rwi->GetKeyCode() ;
switch (ch)
{
case 'n':
cout << "Next." << endl;
this->PointsPerBucket++;
break;
case 'p':
cout << "Previous." << endl;
if(this->PointsPerBucket > 1)
{
this->PointsPerBucket--;
}
break ;
default:
std::cout << "An unhandled key was pressed." << std::endl;
break;
}
std::cout << "PointsPerBucket = " << this->PointsPerBucket << std::endl;
// Create the tree
pointLocator->SetNumberOfPointsPerBucket(this->PointsPerBucket);
pointLocator->BuildLocator();
pointLocator->GenerateRepresentation(1, polydata);
renderWindow->Render();
// Forward events
vtkInteractorStyleTrackballCamera::OnChar();
}
vtkPointLocator* pointLocator;
vtkRenderWindow* renderWindow;
vtkPolyData* polydata;
private:
unsigned int PointsPerBucket;
};
vtkStandardNewMacro(KeyPressInteractorStyle3);
int main(int, char *[])
{
vtkSmartPointer<vtkPointSource> pointSource =
vtkSmartPointer<vtkPointSource>::New();
pointSource->SetNumberOfPoints(4000);
pointSource->Update();
// Create the tree
vtkSmartPointer<vtkPointLocator> pointLocator =
vtkSmartPointer<vtkPointLocator>::New();
pointLocator->SetDataSet(pointSource->GetOutput());
pointLocator->AutomaticOn();
pointLocator->SetNumberOfPointsPerBucket(2);
pointLocator->BuildLocator();
std::cout << "There are " << pointLocator->GetLevel() << " levels." << std::endl;
std::cout << "There are " << pointLocator->GetNumberOfPointsPerBucket()
<< " points per bucket." << endl;
vtkSmartPointer<vtkPolyData> polydata = vtkSmartPointer<vtkPolyData>::New();
pointLocator->GenerateRepresentation(pointLocator->GetLevel(), polydata);
// Visualize
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
#if VTK_MAJOR_VERSION <= 5
mapper->SetInput(polydata);
#else
mapper->SetInputData(polydata);
#endif
vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<KeyPressInteractorStyle3> style =
vtkSmartPointer<KeyPressInteractorStyle3>::New();
style->pointLocator = pointLocator;
style->renderWindow = renderWindow;
style->polydata = polydata;
renderWindowInteractor->SetInteractorStyle( style );
renderer->AddActor(actor);
renderer->SetBackground(1,1,1); // Background color white
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(PointLocator)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(PointLocator MACOSX_BUNDLE PointLocator.cxx)
if(VTK_LIBRARIES)
target_link_libraries(PointLocator ${VTK_LIBRARIES})
else()
target_link_libraries(PointLocator vtkHybrid vtkWidgets)
endif()
Download and Build PointLocator
Click here to download PointLocator. and its CMakeLists.txt file.
Once the tarball PointLocator.tar has been downloaded and extracted,
cd PointLocator/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./PointLocator
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
Output image is bad.