VTK/Examples/Cxx/StructuredGrid/BlankPoint
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BlankPoint.cxx
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkIdList.h>
#include <vtkProperty.h>
#include <vtkStructuredGrid.h>
#include <vtkXMLStructuredGridWriter.h>
#include <vtkMath.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkStructuredGridGeometryFilter.h>
#include <vtkXMLPolyDataWriter.h>
#include <vtkXMLStructuredGridWriter.h>
int main(int, char *[])
{
// Create a grid
vtkSmartPointer<vtkStructuredGrid> structuredGrid =
vtkSmartPointer<vtkStructuredGrid>::New();
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
unsigned int gridSize = 8;
unsigned int counter = 0;
// Create a 5x5 grid of points
for(unsigned int j = 0; j < gridSize; j++)
{
for(unsigned int i = 0; i < gridSize; i++)
{
if(i == 3 && j == 3) // Make one point higher than the rest
{
points->InsertNextPoint(i, j, 2);
std::cout << "The different point is number " << counter << std::endl;
}
else
{
points->InsertNextPoint(i, j, 0); // Make most of the points the same height
}
counter++;
}
}
// Specify the dimensions of the grid
structuredGrid->SetDimensions(gridSize,gridSize,1);
structuredGrid->SetPoints(points);
structuredGrid->BlankPoint(27);
structuredGrid->Modified();
// Create a mapper and actor
vtkSmartPointer<vtkDataSetMapper> gridMapper =
vtkSmartPointer<vtkDataSetMapper>::New();
#if VTK_MAJOR_VERSION <= 5
gridMapper->SetInputConnection(structuredGrid->GetProducerPort());
#else
gridMapper->SetInputData(structuredGrid);
#endif
vtkSmartPointer<vtkActor> gridActor =
vtkSmartPointer<vtkActor>::New();
gridActor->SetMapper(gridMapper);
gridActor->GetProperty()->EdgeVisibilityOn();
gridActor->GetProperty()->SetEdgeColor(0,0,1);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(gridActor);
renderer->SetBackground(.3, .6, .3); // Background color green
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(BlankPoint)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(BlankPoint MACOSX_BUNDLE BlankPoint.cxx)
if(VTK_LIBRARIES)
target_link_libraries(BlankPoint ${VTK_LIBRARIES})
else()
target_link_libraries(BlankPoint vtkHybrid vtkWidgets)
endif()
Download and Build BlankPoint
Click here to download BlankPoint. and its CMakeLists.txt file.
Once the tarball BlankPoint.tar has been downloaded and extracted,
cd BlankPoint/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./BlankPoint
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.