VTK/Examples/Cxx/Visualization/Glyph3DMapper
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Glyph3DMapper.cxx
#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkCubeSource.h>
#include <vtkPolyData.h>
#include <vtkPoints.h>
#include <vtkGlyph3DMapper.h>
#include <vtkCellArray.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0,0,0);
points->InsertNextPoint(1,1,1);
points->InsertNextPoint(2,2,2);
vtkSmartPointer<vtkPolyData> polydata =
vtkSmartPointer<vtkPolyData>::New();
polydata->SetPoints(points);
vtkSmartPointer<vtkPolyData> glyph =
vtkSmartPointer<vtkPolyData>::New();
// Create anything you want here, we will use a cube for the demo.
vtkSmartPointer<vtkCubeSource> cubeSource =
vtkSmartPointer<vtkCubeSource>::New();
vtkSmartPointer<vtkGlyph3DMapper> glyph3Dmapper =
vtkSmartPointer<vtkGlyph3DMapper>::New();
glyph3Dmapper->SetSourceConnection(cubeSource->GetOutputPort());
#if VTK_MAJOR_VERSION <= 5
glyph3Dmapper->SetInputConnection(polydata->GetProducerPort());
#else
glyph3Dmapper->SetInputData(polydata);
#endif
glyph3Dmapper->Update();
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(glyph3Dmapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
renderer->AddActor(actor);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(Glyph3DMapper)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(Glyph3DMapper MACOSX_BUNDLE Glyph3DMapper.cxx)
if(VTK_LIBRARIES)
target_link_libraries(Glyph3DMapper ${VTK_LIBRARIES})
else()
target_link_libraries(Glyph3DMapper vtkHybrid vtkWidgets)
endif()
Download and Build Glyph3DMapper
Click here to download Glyph3DMapper. and its CMakeLists.txt file.
Once the tarball Glyph3DMapper.tar has been downloaded and extracted,
cd Glyph3DMapper/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./Glyph3DMapper
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.
Color.