Difference between revisions of "VTK/Examples/Cxx/Visualization/LegendScaleActor"

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(New page: ==LegendScaleActor.cxx== <source lang="cpp"> #include <vtkSmartPointer.h> #include <vtkLegendScaleActor.h> #include <vtkPolyData.h> #include <vtkSphereSource.h> #include <vtkPolyDataMapper...)
 
(Style cleanup)
Line 20: Line 20:
 
    
 
    
 
     //Create a mapper and actor
 
     //Create a mapper and actor
   vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New();
+
   vtkSmartPointer<vtkPolyDataMapper> mapper =
 +
    vtkSmartPointer<vtkPolyDataMapper>::New();
 
   mapper->SetInputConnection(sphereSource->GetOutputPort());
 
   mapper->SetInputConnection(sphereSource->GetOutputPort());
   vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New();
+
   vtkSmartPointer<vtkActor> actor =
 +
    vtkSmartPointer<vtkActor>::New();
 
   actor->SetMapper(mapper);
 
   actor->SetMapper(mapper);
 
   
 
   
 
   //Create a renderer, render window, and interactor
 
   //Create a renderer, render window, and interactor
   vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New();
+
   vtkSmartPointer<vtkRenderer> renderer =
   vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New();
+
    vtkSmartPointer<vtkRenderer>::New();
 +
   vtkSmartPointer<vtkRenderWindow> renderWindow =
 +
    vtkSmartPointer<vtkRenderWindow>::New();
 
   renderWindow->AddRenderer(renderer);
 
   renderWindow->AddRenderer(renderer);
   vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New();
+
   vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
 +
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
 
   renderWindowInteractor->SetRenderWindow(renderWindow);
 
   renderWindowInteractor->SetRenderWindow(renderWindow);
 
   
 
   
 
   vtkSmartPointer<vtkLegendScaleActor> legendScaleActor =  
 
   vtkSmartPointer<vtkLegendScaleActor> legendScaleActor =  
 
       vtkSmartPointer<vtkLegendScaleActor>::New();
 
       vtkSmartPointer<vtkLegendScaleActor>::New();
  //legendScaleActor
 
 
    
 
    
 
   //Add the actor to the scene
 
   //Add the actor to the scene
Line 40: Line 44:
 
   renderer->AddActor(legendScaleActor);
 
   renderer->AddActor(legendScaleActor);
 
    
 
    
   renderer->SetBackground(1,0,1);
+
   renderer->SetBackground(.3, .2, .3);
 
   
 
   
 
   //Render and interact
 
   //Render and interact

Revision as of 16:33, 5 May 2010

LegendScaleActor.cxx

#include <vtkSmartPointer.h>
#include <vtkLegendScaleActor.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkLegendScaleActor.h>

int main(int argc, char *argv[])
{
  
  vtkSmartPointer<vtkSphereSource> sphereSource = 
      vtkSmartPointer<vtkSphereSource>::New();
  sphereSource->Update();
  
    //Create a mapper and actor
  vtkSmartPointer<vtkPolyDataMapper> mapper =
    vtkSmartPointer<vtkPolyDataMapper>::New();
  mapper->SetInputConnection(sphereSource->GetOutputPort());
  vtkSmartPointer<vtkActor> actor =
    vtkSmartPointer<vtkActor>::New();
  actor->SetMapper(mapper);
 
  //Create a renderer, render window, and interactor
  vtkSmartPointer<vtkRenderer> renderer =
    vtkSmartPointer<vtkRenderer>::New();
  vtkSmartPointer<vtkRenderWindow> renderWindow =
    vtkSmartPointer<vtkRenderWindow>::New();
  renderWindow->AddRenderer(renderer);
  vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
    vtkSmartPointer<vtkRenderWindowInteractor>::New();
  renderWindowInteractor->SetRenderWindow(renderWindow);
 
  vtkSmartPointer<vtkLegendScaleActor> legendScaleActor = 
      vtkSmartPointer<vtkLegendScaleActor>::New();
  
  //Add the actor to the scene
  renderer->AddActor(actor);
  renderer->AddActor(legendScaleActor);
  
  renderer->SetBackground(.3, .2, .3);
 
  //Render and interact
  renderWindow->Render();
  renderWindowInteractor->Start();
  
  return EXIT_SUCCESS;
}

CMakeLists.txt

cmake_minimum_required(VERSION 2.6)
PROJECT(LegendScaleActor)

FIND_PACKAGE(VTK REQUIRED)
INCLUDE(${VTK_USE_FILE})

ADD_EXECUTABLE(LegendScaleActor LegendScaleActor.cxx)
TARGET_LINK_LIBRARIES(LegendScaleActor vtkHybrid)