Difference between revisions of "VTK/Examples/Cxx/Visualization/LegendScaleActor"
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Jump to navigationJump to searchDaviddoria (talk | contribs) (New page: ==LegendScaleActor.cxx== <source lang="cpp"> #include <vtkSmartPointer.h> #include <vtkLegendScaleActor.h> #include <vtkPolyData.h> #include <vtkSphereSource.h> #include <vtkPolyDataMapper...) |
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+ | <div class="floatright">[[File:VTK_Examples_Baseline_Visualization_TestLegendScaleActor.png]]</div> | ||
==LegendScaleActor.cxx== | ==LegendScaleActor.cxx== | ||
<source lang="cpp"> | <source lang="cpp"> | ||
Line 12: | Line 13: | ||
#include <vtkLegendScaleActor.h> | #include <vtkLegendScaleActor.h> | ||
− | int main(int | + | int main(int, char *[]) |
{ | { | ||
− | |||
vtkSmartPointer<vtkSphereSource> sphereSource = | vtkSmartPointer<vtkSphereSource> sphereSource = | ||
− | + | vtkSmartPointer<vtkSphereSource>::New(); | |
sphereSource->Update(); | sphereSource->Update(); | ||
− | + | // Create a mapper and actor | |
− | vtkSmartPointer<vtkPolyDataMapper> mapper = vtkSmartPointer<vtkPolyDataMapper>::New(); | + | vtkSmartPointer<vtkPolyDataMapper> mapper = |
+ | vtkSmartPointer<vtkPolyDataMapper>::New(); | ||
mapper->SetInputConnection(sphereSource->GetOutputPort()); | mapper->SetInputConnection(sphereSource->GetOutputPort()); | ||
− | vtkSmartPointer<vtkActor> actor = vtkSmartPointer<vtkActor>::New(); | + | vtkSmartPointer<vtkActor> actor = |
+ | vtkSmartPointer<vtkActor>::New(); | ||
actor->SetMapper(mapper); | actor->SetMapper(mapper); | ||
− | //Create a renderer, render window, and interactor | + | // Create a renderer, render window, and interactor |
− | vtkSmartPointer<vtkRenderer> renderer = vtkSmartPointer<vtkRenderer>::New(); | + | vtkSmartPointer<vtkRenderer> renderer = |
− | vtkSmartPointer<vtkRenderWindow> renderWindow = vtkSmartPointer<vtkRenderWindow>::New(); | + | vtkSmartPointer<vtkRenderer>::New(); |
+ | vtkSmartPointer<vtkRenderWindow> renderWindow = | ||
+ | vtkSmartPointer<vtkRenderWindow>::New(); | ||
renderWindow->AddRenderer(renderer); | renderWindow->AddRenderer(renderer); | ||
− | vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = vtkSmartPointer<vtkRenderWindowInteractor>::New(); | + | vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor = |
+ | vtkSmartPointer<vtkRenderWindowInteractor>::New(); | ||
renderWindowInteractor->SetRenderWindow(renderWindow); | renderWindowInteractor->SetRenderWindow(renderWindow); | ||
vtkSmartPointer<vtkLegendScaleActor> legendScaleActor = | vtkSmartPointer<vtkLegendScaleActor> legendScaleActor = | ||
− | + | vtkSmartPointer<vtkLegendScaleActor>::New(); | |
− | |||
− | //Add the actor to the scene | + | // Add the actor to the scene |
renderer->AddActor(actor); | renderer->AddActor(actor); | ||
renderer->AddActor(legendScaleActor); | renderer->AddActor(legendScaleActor); | ||
− | renderer->SetBackground( | + | renderer->SetBackground(.3, .2, .3); |
− | //Render and interact | + | // Render and interact |
renderWindow->Render(); | renderWindow->Render(); | ||
renderWindowInteractor->Start(); | renderWindowInteractor->Start(); | ||
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</source> | </source> | ||
− | + | {{VTKCMakeLists|{{SUBPAGENAME}}}} | |
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Latest revision as of 15:54, 8 December 2012
Contents
LegendScaleActor.cxx
#include <vtkSmartPointer.h>
#include <vtkLegendScaleActor.h>
#include <vtkPolyData.h>
#include <vtkSphereSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkRenderWindow.h>
#include <vtkRenderer.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkLegendScaleActor.h>
int main(int, char *[])
{
vtkSmartPointer<vtkSphereSource> sphereSource =
vtkSmartPointer<vtkSphereSource>::New();
sphereSource->Update();
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> mapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
mapper->SetInputConnection(sphereSource->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
vtkSmartPointer<vtkLegendScaleActor> legendScaleActor =
vtkSmartPointer<vtkLegendScaleActor>::New();
// Add the actor to the scene
renderer->AddActor(actor);
renderer->AddActor(legendScaleActor);
renderer->SetBackground(.3, .2, .3);
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
return EXIT_SUCCESS;
}
Please try the new VTKExamples website.
CMakeLists.txt
cmake_minimum_required(VERSION 2.8)
PROJECT(LegendScaleActor)
find_package(VTK REQUIRED)
include(${VTK_USE_FILE})
add_executable(LegendScaleActor MACOSX_BUNDLE LegendScaleActor.cxx)
if(VTK_LIBRARIES)
target_link_libraries(LegendScaleActor ${VTK_LIBRARIES})
else()
target_link_libraries(LegendScaleActor vtkHybrid vtkWidgets)
endif()
Download and Build LegendScaleActor
Click here to download LegendScaleActor. and its CMakeLists.txt file.
Once the tarball LegendScaleActor.tar has been downloaded and extracted,
cd LegendScaleActor/build
- If VTK is installed:
cmake ..
- If VTK is not installed but compiled on your system, you will need to specify the path to your VTK build:
cmake -DVTK_DIR:PATH=/home/me/vtk_build ..
Build the project:
make
and run it:
./LegendScaleActor
WINDOWS USERS PLEASE NOTE: Be sure to add the VTK bin directory to your path. This will resolve the VTK dll's at run time.