VTK  9.7.1
vtkWebGPURenderWindow.h
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1// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
2// SPDX-License-Identifier: BSD-3-Clause
18
19#ifndef vtkWebGPURenderWindow_h
20#define vtkWebGPURenderWindow_h
21
22#include "vtkRenderWindow.h"
23
24#include "vtkRenderingWebGPUModule.h" // for export macro
25#include "vtkWebGPUComputePipeline.h" // for the compute pipelines of this render window
26#include "vtkWebGPUComputeRenderTexture.h" // for compute render textures
27#include "vtkWebGPURenderPipelineCache.h" // for vtkWebGPURenderPipelineCache
28#include "vtkWebGPURenderTextureCache.h" // for texture cache
29#include "vtkWebGPUShaderDatabase.h" // for shader database
30#include "vtkWrappingHints.h" // For VTK_MARSHALAUTO
31#include "vtk_wgpu.h" // for webgpu
32
33VTK_ABI_NAMESPACE_BEGIN
34
38class vtkWebGPUTextureCache;
39class vtkImageData;
40class vtkTypeUInt32Array;
41class VTKRENDERINGWEBGPU_EXPORT VTK_MARSHALAUTO vtkWebGPURenderWindow : public vtkRenderWindow
42{
43public:
51 void PrintSelf(ostream& os, vtkIndent indent) override;
52
56 virtual void CreateAWindow();
57
61 virtual void DestroyWindow();
62
75 void Initialize() override;
76
94 void Finalize() override;
95
96 void Start() override;
97
101 void End() override;
102
106 void Render() override;
107
112 void StereoMidpoint() override;
113 void Frame() override;
114
115 const char* GetRenderingBackend() override;
116
120 void* GetGenericContext() override;
121
123
128 unsigned char* GetPixelData(int x, int y, int x2, int y2, int front, int right) override;
130 int x, int y, int x2, int y2, int front, vtkUnsignedCharArray* data, int right) override;
132 int x, int y, int x2, int y2, unsigned char* data, int front, int right) override;
134 int x, int y, int x2, int y2, vtkUnsignedCharArray* data, int front, int right) override;
136
138
141 float* GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right = 0) override;
143 int x, int y, int x2, int y2, int front, vtkFloatArray* data, int right = 0) override;
145 int x, int y, int x2, int y2, float* data, int front, int blend = 0, int right = 0) override;
146 int SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray* data, int front, int blend = 0,
147 int right = 0) override;
148 void ReleaseRGBAPixelData(float* data) override;
149 unsigned char* GetRGBACharPixelData(
150 int x, int y, int x2, int y2, int front, int right = 0) override;
152 int x, int y, int x2, int y2, int front, vtkUnsignedCharArray* data, int right = 0) override;
153 int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char* data, int front,
154 int blend = 0, int right = 0) override;
155 int SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray* data, int front,
156 int blend = 0, int right = 0) override;
158
160
163 float* GetZbufferData(int x1, int y1, int x2, int y2) override;
164 int GetZbufferData(int x1, int y1, int x2, int y2, float* z) override;
165 int GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray* buffer) override;
166 int SetZbufferData(int x1, int y1, int x2, int y2, float* buffer) override;
167 int SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray* buffer) override;
169
171
174 vtkTypeUInt32* GetIdsData(int x1, int y1, int x2, int y2);
175 void GetIdsData(int x1, int y1, int x2, int y2, vtkTypeUInt32Array* data);
177
182 int GetColorBufferSizes(int* rgba) override;
186 void WaitForCompletion() override;
187
191 int SupportsOpenGL() override;
192
196 const char* ReportCapabilities() override;
197
203
209
211 vtkGetSmartPointerMacro(WGPUConfiguration, vtkWebGPUConfiguration);
212
219
225
231
236 std::string PreprocessShaderSource(const std::string& source) const;
237
241 wgpu::RenderPassEncoder NewRenderPass(wgpu::RenderPassDescriptor& descriptor);
242
247 wgpu::RenderBundleEncoder NewRenderBundleEncoder(wgpu::RenderBundleEncoderDescriptor& descriptor);
248
253 wgpu::CommandEncoder GetCommandEncoder();
254
259
263 void FlushCommandBuffers(vtkTypeUInt32 count, wgpu::CommandBuffer* buffers);
264
270
274 wgpu::TextureView GetDepthStencilView();
275
279 wgpu::TextureFormat GetDepthStencilFormat();
280
285
289 wgpu::Device GetDevice();
290
294 wgpu::Adapter GetAdapter();
295
299 wgpu::TextureFormat GetPreferredSurfaceTextureFormat();
300
305
307
319
321 std::function<void(const void* mappedData, int bytesPerRow, void* userdata)>;
322
331
335 bool EnsureDisplay() override;
336
340 void* GetGenericDisplayId() override;
341
342protected:
345
354 virtual std::string MakeDefaultWindowNameWithBackend();
355
356private:
357 // For accessing SubmitCommandBuffer to submit custom prop render work
359
361 void operator=(const vtkWebGPURenderWindow&) = delete;
362
367 void InitializeRendererComputePipelines();
368
373 void SubmitCommandBuffer(int count, wgpu::CommandBuffer* commandBuffer);
374
378 void PostRenderComputePipelines();
379
384 void PostRasterizationRender();
385
386 struct ComponentMapping
387 {
388 int Map[4];
389 int InComponents;
390 int OutComponents;
391 bool Valid;
392 };
393
409 ComponentMapping GetComponentMapping(wgpu::TextureFormat format, int desiredOutComponents);
410
411 template <typename TOutput, typename TInput>
412 struct PixelReadbackCallbackData
413 {
414 TOutput* OutputValues;
415 uint32_t Width, Height;
416 ComponentMapping Mapping;
417 std::function<TOutput(TInput)> Converter;
418 };
419
434 template <typename TOutput, typename TInput>
435 TOutput* GetTextureDataInternal(wgpu::Texture texture, wgpu::TextureFormat format, int x1, int y1,
436 int x2, int y2, const ComponentMapping& componentMapping,
437 std::function<TOutput(TInput)> converter = nullptr);
438
444 std::uint32_t FlipY(std::uint32_t y);
445
455 void ReadTextureFromGPU(wgpu::Texture& wgpuTexture, wgpu::TextureFormat format,
456 std::size_t mipLevel, wgpu::TextureAspect aspect, wgpu::Origin3D offsets,
457 wgpu::Extent3D extents, TextureMapCallback callback, void* userData);
458
464 void ReadTextureFromGPU(wgpu::Texture& wgpuTexture, wgpu::TextureFormat format,
465 std::size_t mipLevel, wgpu::TextureAspect aspect, TextureMapCallback callback, void* userData);
466
472 bool WGPUInit();
473
481 void WGPUFinalize();
482
488 void CreateSurface();
489
493 void ConfigureSurface();
494
500 void UnconfigureSurface();
501
503
508 void CreateOffscreenColorAttachment();
509 void DestroyOffscreenColorAttachment();
511
513
518 void CreateIdsAttachment();
519 void DestroyIdsAttachment();
521
523
528 void CreateDepthStencilAttachment();
529 void DestroyDepthStencilAttachment();
531
533
537 void CreateColorCopyPipeline();
538 void DestroyColorCopyPipeline();
540
546 void RecreateComputeRenderTextures();
547
554 void RenderOffscreenTexture();
555
560 virtual void SyncWithHardware();
561
562 bool RenderTexturesSetup = false;
563
564 wgpu::Surface Surface;
565 wgpu::CommandEncoder CommandEncoder;
566 int SurfaceConfiguredSize[2];
567 wgpu::TextureFormat PreferredSurfaceTextureFormat = wgpu::TextureFormat::BGRA8Unorm;
568 wgpu::TextureFormat PreferredSelectorIdsTextureFormat = wgpu::TextureFormat::RGBA32Uint;
569 struct vtkWGPUDepthStencil
570 {
571 wgpu::Texture Texture;
572 wgpu::TextureView View;
573 wgpu::TextureFormat Format;
574 bool HasStencil;
575 };
576 vtkWGPUDepthStencil DepthStencilAttachment;
577
578 struct vtkWGPUAttachment
579 {
580 wgpu::Texture Texture;
581 wgpu::TextureView View;
582 wgpu::TextureFormat Format;
583 };
584 vtkWGPUAttachment ColorAttachment;
585 vtkWGPUAttachment IdsAttachment;
586
587 struct vtkWGPUUserStagingPixelData
588 {
589 wgpu::Origin3D Origin;
590 wgpu::Extent3D Extent;
591 wgpu::TexelCopyBufferLayout Layout;
592 wgpu::Buffer Buffer; // for SetPixelData
593 };
594 vtkWGPUUserStagingPixelData StagingPixelData;
595
596 struct vtkWGPUFullScreenQuad
597 {
598 std::string Key;
599 wgpu::BindGroup BindGroup;
600 };
601 vtkWGPUFullScreenQuad ColorCopyRenderPipeline;
602
603 vtkSmartPointer<vtkWebGPUConfiguration> WGPUConfiguration;
604 vtkNew<vtkWebGPUShaderDatabase> WGPUShaderDatabase;
605 vtkNew<vtkWebGPURenderPipelineCache> WGPUPipelineCache;
606 vtkNew<vtkWebGPURenderTextureCache> WGPUTextureCache;
607
608 vtkSmartPointer<vtkWebGPUComputePipeline> DepthCopyPipeline;
609 vtkSmartPointer<vtkWebGPUComputePass> DepthCopyPass;
610 int DepthCopyBufferIndex = 0;
611 int DepthCopyTextureIndex = 0;
612
613 int ScreenSize[2];
614
615 // Render textures acquired by the user on this render window. They are kept here in case the
616 // render window is resized, in which case, we'll need to resize the render textures --> We need
617 // access to the textures
618 std::vector<vtkSmartPointer<vtkWebGPUComputeRenderTexture>> ComputeRenderTextures;
619};
620
621#define vtkWebGPURenderWindow_OVERRIDE_ATTRIBUTES vtkWebGPURenderWindow::CreateOverrideAttributes()
622VTK_ABI_NAMESPACE_END
623#endif
dynamic, self-adjusting array of float
topologically and geometrically regular array of data
a simple class to control print indentation
Definition vtkIndent.h:108
Attribute for vtkObjectFactory overrides.
Hold a reference to a vtkObjectBase instance.
dynamic, self-adjusting array of unsigned char
This culler does both frustum culling and occlusion culling.
Create a webgpu device for use in rendering and compute pipelines.
Class to create and retrieve render pipelines based on a given key.
Class to create and retrieve render Textures based on a given key.
vtkGetNewMacro(WGPUPipelineCache, vtkWebGPURenderPipelineCache)
Get the pipeline cache for this renderer.
static vtkOverrideAttribute * CreateOverrideAttributes()
virtual void DestroyWindow()
Destroy a not-off-screen window.
void Frame() override
A termination method performed at the end of the rendering process to do things like swapping buffers...
void CreateCommandEncoder()
Initializes a new command encoder.
wgpu::TextureFormat GetPreferredSurfaceTextureFormat()
Get the texture format preferred for the surface.
wgpu::TextureFormat GetPreferredSelectorIdsTextureFormat()
Get the texture format preferred for selector IDs.
wgpu::TextureFormat GetDepthStencilFormat()
Get the texture format of the depth-stencil attachment.
bool EnsureDisplay() override
Ensure RenderWindow's display is opened.
vtkGetNewMacro(WGPUTextureCache, vtkWebGPURenderTextureCache)
Get the texture cache for this renderer.
std::string PreprocessShaderSource(const std::string &source) const
Replaces all include statements in the given source code with source code corresponding to the includ...
void End() override
Update the system, if needed, at end of render process.
vtkSmartPointer< vtkImageData > SaveAttachmentToVTI(AttachmentTypeForVTISnapshot type)
int SupportsOpenGL() override
Does this render window support OpenGL?
int SetZbufferData(int x1, int y1, int x2, int y2, float *buffer) override
Set/Get the zbuffer data from an image.
float * GetRGBAPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
wgpu::CommandEncoder GetCommandEncoder()
Get the currently used command encoder.
void SetWGPUConfiguration(vtkWebGPUConfiguration *config)
vtkTypeUInt32 * GetIdsData(int x1, int y1, int x2, int y2)
Get the Ids data from the last render.
const char * ReportCapabilities() override
Get report of capabilities for the render window.
wgpu::Adapter GetAdapter()
Get the webgpu adapter.
std::function< void(const void *mappedData, int bytesPerRow, void *userdata)> TextureMapCallback
void Finalize() override
Call DestroyWindow.
bool HasStencil()
Whether the offscreen render target has stencil capabilities.
int GetPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
friend class vtkWebGPUComputeOcclusionCuller
wgpu::TextureView GetHardwareSelectorAttachmentView()
int GetRGBAPixelData(int x, int y, int x2, int y2, int front, vtkFloatArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void ReleaseRGBAPixelData(float *data) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkWebGPURenderWindow * New()
Instantiate the class.
int GetRGBACharPixelData(int x, int y, int x2, int y2, int front, vtkUnsignedCharArray *data, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void * GetGenericDisplayId() override
Get the generic display id for the window.
int SetPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
unsigned char * GetRGBACharPixelData(int x, int y, int x2, int y2, int front, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
float * GetZbufferData(int x1, int y1, int x2, int y2) override
Set/Get the zbuffer data from an image.
void WaitForCompletion() override
Block the thread until work queue completes all submitted work.
int SetPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
void ReleaseGraphicsResources(vtkWindow *) override
Free up any graphics resources associated with this window a value of NULL means the context may alre...
bool InitializeFromCurrentContext() override
Initialize the render window from the information associated with the currently activated OpenGL cont...
vtkGetNewMacro(WGPUShaderDatabase, vtkWebGPUShaderDatabase)
Get a database of all WebGPU shader source codes in VTK.
void Initialize() override
Creates the WebGPU context, swapchain, depth buffer, color attachment, ...
wgpu::TextureView GetDepthStencilView()
Get a view of the depth-stencil attachment used in the offscreen render target.
int SetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
int GetZbufferData(int x1, int y1, int x2, int y2, vtkFloatArray *buffer) override
Set/Get the zbuffer data from an image.
void Render() override
Handle opengl specific code and calls superclass.
int SetRGBAPixelData(int x, int y, int x2, int y2, float *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
wgpu::RenderBundleEncoder NewRenderBundleEncoder(wgpu::RenderBundleEncoderDescriptor &descriptor)
Create a new render bundle encoder on the webgpu device.
vtkSmartPointer< vtkWebGPUComputeRenderTexture > AcquireDepthBufferRenderTexture()
Returns a vtkWebGPUComputeRenderTexture ready to be added to a compute pipeline using vtkWebGPUComput...
void FlushCommandBuffers(vtkTypeUInt32 count, wgpu::CommandBuffer *buffers)
Sends a given command buffer to the device queue.
void Start() override
Start the rendering process for a frame.
const char * GetRenderingBackend() override
What rendering backend has the user requested.
vtkSmartPointer< vtkWebGPUComputeRenderTexture > AcquireFramebufferRenderTexture()
Returns a vtkWebGPUComputeRenderTexture ready to be added to a compute pipeline using vtkWebGPUComput...
wgpu::RenderPassEncoder NewRenderPass(wgpu::RenderPassDescriptor &descriptor)
Create a new render pass encoder on the webgpu device.
int SetRGBACharPixelData(int x, int y, int x2, int y2, vtkUnsignedCharArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
~vtkWebGPURenderWindow() override
void * GetGenericContext() override
Get the generic context pointer.
virtual std::string MakeDefaultWindowNameWithBackend()
Construct the window title as "Visualization Toolkit - <WindowSystem> <GraphicsBackend>" Ex: "Visuali...
int GetZbufferData(int x1, int y1, int x2, int y2, float *z) override
Set/Get the zbuffer data from an image.
wgpu::TextureView GetOffscreenColorAttachmentView()
Get a view of the color attachment used in the offscreen render target.
int SetRGBAPixelData(int x, int y, int x2, int y2, vtkFloatArray *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
void StereoMidpoint() override
Intermediate method performs operations required between the rendering of the left and right eye.
int GetColorBufferSizes(int *rgba) override
Get the size of the color buffer.
wgpu::Device GetDevice()
Get the webgpu device.
int SetRGBACharPixelData(int x, int y, int x2, int y2, unsigned char *data, int front, int blend=0, int right=0) override
Set/Get the pixel data of an image, transmitted as RGBARGBA...
virtual void CreateAWindow()
Create a not-off-screen window.
void GetIdsData(int x1, int y1, int x2, int y2, vtkTypeUInt32Array *data)
Get the Ids data from the last render.
unsigned char * GetPixelData(int x, int y, int x2, int y2, int front, int right) override
Set/Get the pixel data of an image, transmitted as RGBRGB... front in this context indicates that the...
Class to add and retrieve source code for shader files for a specified key.
boost::graph_traits< vtkGraph * >::vertex_descriptor source(boost::graph_traits< vtkGraph * >::edge_descriptor e, vtkGraph *)
@ Valid
Cell is in a good state.
#define VTK_MARSHALAUTO
#define VTK_NEWINSTANCE