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graphics/vtkVolumeRayCastStructures.h

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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    $RCSfile: vtkVolumeRayCastStructures.h,v $
00005   Language:  C++
00006 
00007 
00008 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
00009 All rights reserved.
00010 
00011 Redistribution and use in source and binary forms, with or without
00012 modification, are permitted provided that the following conditions are met:
00013 
00014  * Redistributions of source code must retain the above copyright notice,
00015    this list of conditions and the following disclaimer.
00016 
00017  * Redistributions in binary form must reproduce the above copyright notice,
00018    this list of conditions and the following disclaimer in the documentation
00019    and/or other materials provided with the distribution.
00020 
00021  * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
00022    of any contributors may be used to endorse or promote products derived
00023    from this software without specific prior written permission.
00024 
00025  * Modified source versions must be plainly marked as such, and must not be
00026    misrepresented as being the original software.
00027 
00028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
00029 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00030 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00031 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
00032 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00033 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00034 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00035 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
00036 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00037 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00038 
00039 =========================================================================*/
00040 
00053 #ifndef __vtkVolumeRayCastStructures_h
00054 #define __vtkVolumeRayCastStructures_h
00055 
00056 class vtkVolume;
00057 
00058 typedef struct 
00059 {
00060   // A pointer to the volume
00061   vtkVolume                    *Volume;
00062 
00063   // Matrices for switching from view to volume coordinate, and back
00064   float                        WorldToVolumeMatrix[16];
00065   float                        VolumeToWorldMatrix[16];
00066   float                        ViewToVolumeMatrix[16];
00067 
00068   // The distance from the camera to the center of the volume
00069   // To be used as a simple depth return value
00070   float                        CenterDistance;
00071 
00072   // The type of the data and a pointer to it, and the information
00073   // about its size, spacing, origin and precomputed increment
00074   int                          ScalarDataType;
00075   void                         *ScalarDataPointer;
00076   int                          DataIncrement[3];
00077   int                          DataSize[3];
00078   float                        DataSpacing[3];
00079   float                        DataOrigin[3];
00080 
00081   // Information from the vtkVolumeProperty
00082   int                          Shading;
00083   int                          ColorChannels;
00084   float                        Color[3];
00085   int                          InterpolationType;
00086   float                        RGBTextureCoefficient;
00087 
00088   // The shading tables from the vtkEncodedGradientShader
00089   // that will be used for shading the volume.
00090   float                        *RedDiffuseShadingTable;
00091   float                        *GreenDiffuseShadingTable;
00092   float                        *BlueDiffuseShadingTable;
00093   float                        *RedSpecularShadingTable;
00094   float                        *GreenSpecularShadingTable;
00095   float                        *BlueSpecularShadingTable;
00096 
00097   // Info needed to do solid textures - a pointer to the texture
00098   // and info about its size, spacing, origin, and precomputed 
00099   // increments
00100   unsigned char                *RGBDataPointer;
00101   int                          RGBDataIncrement[3];
00102   int                          RGBDataSize[3];
00103   float                        RGBDataSpacing[3];
00104   float                        RGBDataOrigin[3];
00105 
00106   // Info needed from the gradient estimator
00107   unsigned short               *EncodedNormals;
00108   unsigned char                *GradientMagnitudes;
00109 
00110 } VTKRayCastVolumeInfo;
00111 
00112 
00113 #endif

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