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Common/vtkRayCastStructures.h

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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    $RCSfile: vtkRayCastStructures.h,v $
00005   Language:  C++
00006 
00007 
00008 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
00009 All rights reserved.
00010 
00011 Redistribution and use in source and binary forms, with or without
00012 modification, are permitted provided that the following conditions are met:
00013 
00014  * Redistributions of source code must retain the above copyright notice,
00015    this list of conditions and the following disclaimer.
00016 
00017  * Redistributions in binary form must reproduce the above copyright notice,
00018    this list of conditions and the following disclaimer in the documentation
00019    and/or other materials provided with the distribution.
00020 
00021  * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
00022    of any contributors may be used to endorse or promote products derived
00023    from this software without specific prior written permission.
00024 
00025  * Modified source versions must be plainly marked as such, and must not be
00026    misrepresented as being the original software.
00027 
00028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
00029 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00030 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00031 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
00032 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00033 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00034 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00035 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
00036 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00037 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00038 
00039 =========================================================================*/
00040 
00054 #ifndef __vtkRayCastStructures_h
00055 #define __vtkRayCastStructures_h
00056 
00057 typedef struct 
00058 {
00059   // These are the input values that define the ray. Depending on
00060   // whether we are casting a WorldRay or a ViewRay, these are in
00061   // world coordinates or view coordinates.
00062   float Origin[3];
00063   float Direction[3];
00064 
00065   // The pixel location for the ray that is being cast can be
00066   // important, for example if hardware ray bounding is being used
00067   // and the location in the depth buffer must be matched to this
00068   // ray.
00069   int   Pixel[2];
00070 
00071   // The world coordinate location of the camera is important for the
00072   // ray caster to be able to return a Z value for the intersection
00073   float CameraPosition[3];
00074 
00075   // This input value defines the size of the image
00076   int   ImageSize[2];
00077 
00078   // These are input values for clipping but may be changed
00079   // along the way
00080   float NearClip;
00081   float FarClip;
00082 
00083   // These are the return values - RGBA and Z
00084   float Color[4];
00085   float Depth;
00086 
00087 
00088   // Some additional space that may be useful for the
00089   // specific implementation of the ray caster. This structure
00090   // is a convenient place to put it, since there is one
00091   // per thread so that writing to these locations is safe
00092 
00093   // Ray information transformed into local coordinates
00094   float                        TransformedStart[4];
00095   float                        TransformedEnd[4];
00096   float                        TransformedDirection[4];
00097   float                        TransformedIncrement[3];
00098   
00099   // The number of steps we want to take if this is
00100   // a ray caster that takes steps
00101   int                          NumberOfStepsToTake;
00102   
00103   // The number of steps we actually take if this is
00104   // a ray caster that takes steps
00105   int                          NumberOfStepsTaken;
00106 
00107 } VTKRayCastRayInfo;
00108 
00109 #endif

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