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Rendering/vtkVolumeRayCastStructures.h

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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    $RCSfile: vtkVolumeRayCastStructures.h,v $
00005   Language:  C++
00006 
00007 
00008 Copyright (c) 1993-2001 Ken Martin, Will Schroeder, Bill Lorensen 
00009 All rights reserved.
00010 
00011 Redistribution and use in source and binary forms, with or without
00012 modification, are permitted provided that the following conditions are met:
00013 
00014  * Redistributions of source code must retain the above copyright notice,
00015    this list of conditions and the following disclaimer.
00016 
00017  * Redistributions in binary form must reproduce the above copyright notice,
00018    this list of conditions and the following disclaimer in the documentation
00019    and/or other materials provided with the distribution.
00020 
00021  * Neither name of Ken Martin, Will Schroeder, or Bill Lorensen nor the names
00022    of any contributors may be used to endorse or promote products derived
00023    from this software without specific prior written permission.
00024 
00025  * Modified source versions must be plainly marked as such, and must not be
00026    misrepresented as being the original software.
00027 
00028 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ``AS IS''
00029 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00030 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
00031 ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS OR CONTRIBUTORS BE LIABLE FOR
00032 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00033 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00034 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00035 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
00036 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00037 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00038 
00039 =========================================================================*/
00040 
00054 #ifndef __vtkVolumeRayCastStructures_h
00055 #define __vtkVolumeRayCastStructures_h
00056 
00057 class vtkVolume;
00058 
00059 typedef struct 
00060 {
00061   // A pointer to the volume
00062   vtkVolume                    *Volume;
00063 
00064   // Matrices for switching from view to volume coordinate, and back
00065   float                        WorldToVolumeMatrix[16];
00066   float                        VolumeToWorldMatrix[16];
00067   float                        ViewToVolumeMatrix[16];
00068 
00069   // The distance from the camera to the center of the volume
00070   // To be used as a simple depth return value
00071   float                        CenterDistance;
00072 
00073   // The type of the data and a pointer to it, and the information
00074   // about its size, spacing, origin and precomputed increment
00075   int                          ScalarDataType;
00076   void                         *ScalarDataPointer;
00077   int                          DataIncrement[3];
00078   int                          DataSize[3];
00079   float                        DataSpacing[3];
00080   float                        DataOrigin[3];
00081 
00082   // Information from the vtkVolumeProperty
00083   int                          Shading;
00084   int                          ColorChannels;
00085   float                        Color[3];
00086   int                          InterpolationType;
00087   float                        RGBTextureCoefficient;
00088 
00089   // The shading tables from the vtkEncodedGradientShader
00090   // that will be used for shading the volume.
00091   float                        *RedDiffuseShadingTable;
00092   float                        *GreenDiffuseShadingTable;
00093   float                        *BlueDiffuseShadingTable;
00094   float                        *RedSpecularShadingTable;
00095   float                        *GreenSpecularShadingTable;
00096   float                        *BlueSpecularShadingTable;
00097 
00098   // Info needed to do solid textures - a pointer to the texture
00099   // and info about its size, spacing, origin, and precomputed 
00100   // increments
00101   unsigned char                *RGBDataPointer;
00102   int                          RGBDataIncrement[3];
00103   int                          RGBDataSize[3];
00104   float                        RGBDataSpacing[3];
00105   float                        RGBDataOrigin[3];
00106 
00107   // Info needed from the gradient estimator
00108   unsigned short               *EncodedNormals;
00109   unsigned char                *GradientMagnitudes;
00110 
00111 } VTKRayCastVolumeInfo;
00112 
00113 
00114 #endif

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