VTK
dox/Rendering/vtkGLSLShaderDeviceAdapter.h
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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    vtkGLSLShaderDeviceAdapter.h
00005 
00006   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
00007   All rights reserved.
00008   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00009 
00010      This software is distributed WITHOUT ANY WARRANTY; without even
00011      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
00012      PURPOSE.  See the above copyright notice for more information.
00013 
00014 =========================================================================*/
00025 #ifndef __vtkGLSLShaderDeviceAdapter_h
00026 #define __vtkGLSLShaderDeviceAdapter_h
00027 
00028 #include "vtkShaderDeviceAdapter.h"
00029 
00030 class VTK_RENDERING_EXPORT vtkGLSLShaderDeviceAdapter :
00031   public vtkShaderDeviceAdapter
00032 {
00033 public:
00034   vtkTypeMacro(vtkGLSLShaderDeviceAdapter, vtkShaderDeviceAdapter);
00035   static vtkGLSLShaderDeviceAdapter *New();
00036   virtual void PrintSelf(ostream &os, vtkIndent indent);
00037 
00038   // Descrition:
00039   // This method is called before rendering. This gives the shader device
00040   // adapter an opportunity to collect information, such as attribute indices
00041   // that it will need while rendering.
00042   virtual void PrepareForRender();
00043 
00045 
00056   virtual void SendAttribute(const char* attrname,
00057                              int components,
00058                              int type,
00059                              const void *attribute,
00060                              unsigned long offset=0);
00062    
00063 //BTX
00064 protected:
00065   vtkGLSLShaderDeviceAdapter();
00066   ~vtkGLSLShaderDeviceAdapter();
00067 
00068   int GetAttributeLocation(const char* attrName);
00069 
00070   friend class vtkGLSLShaderProgram;
00071   
00072 private:
00073   vtkGLSLShaderDeviceAdapter(const vtkGLSLShaderDeviceAdapter&);
00074   // Not implemented
00075   void operator=(const vtkGLSLShaderDeviceAdapter&); // Not implemented
00076 
00077   class vtkInternal;
00078   vtkInternal* Internal;
00079 //ETX
00080 };
00081 
00082 #endif