VTK
dox/Rendering/vtkGLSLShaderProgram.h
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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    vtkGLSLShaderProgram.h
00005 
00006   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
00007   All rights reserved.
00008   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00009 
00010      This software is distributed WITHOUT ANY WARRANTY; without even
00011      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
00012      PURPOSE.  See the above copyright notice for more information.
00013 
00014 =========================================================================*/
00015 /*
00016  * Copyright 2003 Sandia Corporation.
00017  * Under the terms of Contract DE-AC04-94AL85000, there is a non-exclusive
00018  * license for use of this work by or on behalf of the
00019  * U.S. Government. Redistribution and use in source and binary forms, with
00020  * or without modification, are permitted provided that this Notice and any
00021  * statement of authorship are reproduced on all copies.
00022  */
00023 
00038 #ifndef __vtkGLSLShaderProgram_h
00039 #define __vtkGLSLShaderProgram_h
00040 
00041 #include "vtkShaderProgram.h"
00042 
00043 class vtkGLSLShader;
00044 class vtkXMLDataElement;
00045 class vtkRenderWindow;
00046 
00047 class VTK_RENDERING_EXPORT vtkGLSLShaderProgram : public vtkShaderProgram
00048 {
00049 public:
00050   vtkTypeMacro(vtkGLSLShaderProgram, vtkShaderProgram);
00051   static vtkGLSLShaderProgram *New();
00052   void PrintSelf(ostream &os, vtkIndent indent);
00053 
00054   // .Description:
00055   // Take shader from its source (file and/or string) and load, compile, and
00056   // install in hardware. Also, initialize uniform variables originating from
00057   // the following sources: XML material file, vtkProperty, vtkLight,
00058   // vtkCamera, and application-specified uniform variables.
00059   virtual void Render(vtkActor *actor, vtkRenderer *renderer);
00060   
00062   virtual void PostRender(vtkActor*, vtkRenderer*);
00063 
00067   virtual void ReleaseGraphicsResources(vtkWindow *);
00068   
00070 
00071   unsigned int GetProgram()
00072     {return this->Program;}
00074   
00075 protected:
00076   vtkGLSLShaderProgram();
00077   virtual ~vtkGLSLShaderProgram();
00078 
00080   virtual vtkShader* NewShader();
00081 
00082   virtual void LoadExtensions(vtkRenderWindow*);
00083 
00084   unsigned int Program;
00085   int IsProgram();
00086   int IsLinked();
00087   int IsAttached(vtkGLSLShader* shader);
00088   virtual void Link();
00089 
00090   vtkSetStringMacro( Info );
00091   vtkGetStringMacro( Info );
00092   char* Info;
00093   void GetProgramInfo();
00094   void GetInfoLog();
00095 
00096 private:
00097   vtkGLSLShaderProgram(const vtkGLSLShaderProgram&); // Not Implemented
00098   void operator=(const vtkGLSLShaderProgram&); // Not Implemented
00099 };
00100 #endif //__vtkGLSLShaderProgram_h