VTK
dox/Hybrid/vtkLegendBoxActor.h
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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    vtkLegendBoxActor.h
00005 
00006   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
00007   All rights reserved.
00008   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00009 
00010      This software is distributed WITHOUT ANY WARRANTY; without even
00011      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
00012      PURPOSE.  See the above copyright notice for more information.
00013 
00014 =========================================================================*/
00040 #ifndef __vtkLegendBoxActor_h
00041 #define __vtkLegendBoxActor_h
00042 
00043 #include "vtkActor2D.h"
00044 
00045 class vtkActor;
00046 class vtkDoubleArray;
00047 class vtkImageData;
00048 class vtkPolyData;
00049 class vtkPolyDataMapper2D;
00050 class vtkPolyDataMapper;
00051 class vtkPlaneSource;
00052 class vtkTextMapper;
00053 class vtkTextProperty;
00054 class vtkTexturedActor2D;
00055 class vtkTransform;
00056 class vtkTransformPolyDataFilter;
00057 class vtkProperty2D;
00058 
00059 class VTK_HYBRID_EXPORT vtkLegendBoxActor : public vtkActor2D
00060 {
00061 public:
00062   vtkTypeMacro(vtkLegendBoxActor,vtkActor2D);
00063   void PrintSelf(ostream& os, vtkIndent indent);
00064 
00067   static vtkLegendBoxActor *New();
00068 
00070 
00071   void SetNumberOfEntries(int num);
00072   int GetNumberOfEntries()
00073     {return this->NumberOfEntries;}
00075 
00077 
00085   void SetEntry(int i, vtkPolyData *symbol, const char* string, double color[3]);
00086   void SetEntry(int i, vtkImageData *symbol, const char* string, double color[3]);
00087   void SetEntry(int i, vtkPolyData *symbol, vtkImageData *icon,
00088                 const char* string, double color[3]);
00090 
00091   void SetEntrySymbol (int i, vtkPolyData *symbol);
00092   void SetEntryIcon   (int i, vtkImageData *icon);
00093   void SetEntryString (int i, const char* string);
00094   void SetEntryColor  (int i, double color[3]);
00095   void SetEntryColor  (int i, double r, double g, double b);
00096 
00097   vtkPolyData*  GetEntrySymbol(int i);
00098   vtkImageData* GetEntryIcon(int i);
00099   const char*   GetEntryString(int i);
00100   double*       GetEntryColor(int i);
00101 
00103 
00104   virtual void SetEntryTextProperty(vtkTextProperty *p);
00105   vtkGetObjectMacro(EntryTextProperty,vtkTextProperty);
00107 
00109 
00111   vtkSetMacro(Border, int);
00112   vtkGetMacro(Border, int);
00113   vtkBooleanMacro(Border, int);
00115 
00117 
00123   vtkSetMacro(LockBorder, int);
00124   vtkGetMacro(LockBorder, int);
00125   vtkBooleanMacro(LockBorder, int);
00127 
00129 
00131   vtkSetMacro(Box, int);
00132   vtkGetMacro(Box, int);
00133   vtkBooleanMacro(Box, int);
00135 
00137   vtkProperty2D* GetBoxProperty() { return this->BoxActor->GetProperty(); };
00138 
00140 
00142   vtkSetClampMacro(Padding, int, 0, 50);
00143   vtkGetMacro(Padding, int);
00145 
00147 
00150   vtkSetMacro(ScalarVisibility,int);
00151   vtkGetMacro(ScalarVisibility,int);
00152   vtkBooleanMacro(ScalarVisibility,int);
00154 
00156 
00157   vtkSetMacro(UseBackground, int);
00158   vtkGetMacro(UseBackground, int);
00159   vtkBooleanMacro(UseBackground, int);
00161 
00163 
00164   vtkSetVector3Macro(BackgroundColor, double);
00165   vtkGetVector3Macro(BackgroundColor, double);
00167 
00169 
00170   vtkSetClampMacro(BackgroundOpacity, double, 0.0, 1.0);
00171   vtkGetMacro(BackgroundOpacity, double);
00173 
00176   void ShallowCopy(vtkProp *prop);
00177 
00178 //BTX
00183   virtual void ReleaseGraphicsResources(vtkWindow *);
00184 
00186 
00189   int RenderOpaqueGeometry(vtkViewport* viewport);
00190   virtual int RenderTranslucentPolygonalGeometry(vtkViewport* ) {return 0;};
00191   int RenderOverlay(vtkViewport* viewport);
00193 
00195 
00196   virtual int HasTranslucentPolygonalGeometry();
00197 //ETX
00199 
00200 protected:
00201   vtkLegendBoxActor();
00202   ~vtkLegendBoxActor();
00203 
00204   void InitializeEntries();
00205 
00206   vtkPolyData createTexturedPlane();
00207 
00208   int   Border;
00209   int   Box;
00210   int   Padding;
00211   int   LockBorder;
00212   int   ScalarVisibility;
00213   double BoxOpacity;
00214 
00215   // Internal actors, mappers, data to represent the legend
00216   int                        NumberOfEntries;
00217   int                        Size; //allocation size
00218   vtkDoubleArray              *Colors;
00219   vtkTextMapper              **TextMapper;
00220   vtkActor2D                 **TextActor;
00221 
00222   vtkPolyData                **Symbol;
00223   vtkTransform               **Transform;
00224   vtkTransformPolyDataFilter **SymbolTransform;
00225   vtkPolyDataMapper2D        **SymbolMapper;
00226   vtkActor2D                 **SymbolActor;
00227 
00228   vtkPlaneSource             **Icon;
00229   vtkTransform               **IconTransform;
00230   vtkTransformPolyDataFilter **IconTransformFilter;
00231   vtkPolyDataMapper2D        **IconMapper;
00232   vtkTexturedActor2D         **IconActor;
00233   vtkImageData               **IconImage;
00234 
00235   vtkPolyData                *BorderPolyData;
00236   vtkPolyDataMapper2D        *BorderMapper;
00237   vtkActor2D                 *BorderActor;
00238   vtkPolyData                *BoxPolyData;
00239   vtkPolyDataMapper2D        *BoxMapper;
00240   vtkActor2D                 *BoxActor;
00241   vtkTextProperty            *EntryTextProperty;
00242 
00243   // Background plane.
00244   int                         UseBackground;
00245   double                      BackgroundOpacity;
00246   double                      BackgroundColor[3];
00247   vtkPlaneSource             *Background;
00248 
00249   // May use texture.
00250   vtkTexturedActor2D         *BackgroundActor;
00251   vtkPolyDataMapper2D        *BackgroundMapper;
00252 
00253   // Used to control whether the stuff is recomputed
00254   int           LegendEntriesVisible;
00255   int           CachedSize[2];
00256   vtkTimeStamp  BuildTime;
00257 
00258 private:
00259   vtkLegendBoxActor(const vtkLegendBoxActor&);  // Not implemented.
00260   void operator=(const vtkLegendBoxActor&);  // Not implemented.
00261 };
00262 
00263 
00264 #endif
00265