VTK
dox/Common/vtkMatrix4x4.h
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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    vtkMatrix4x4.h
00005 
00006   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
00007   All rights reserved.
00008   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00009 
00010      This software is distributed WITHOUT ANY WARRANTY; without even
00011      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
00012      PURPOSE.  See the above copyright notice for more information.
00013 
00014 =========================================================================*/
00032 #ifndef __vtkMatrix4x4_h
00033 #define __vtkMatrix4x4_h
00034 
00035 #include "vtkObject.h"
00036 
00037 class VTK_COMMON_EXPORT vtkMatrix4x4 : public vtkObject
00038 {
00039   // Some of the methods in here have a corresponding static (class)
00040   // method taking a pointer to 16 doubles that constitutes a user
00041   // supplied matrix. This allows C++ clients to allocate double arrays
00042   // on the stack and manipulate them using vtkMatrix4x4 methods. 
00043   // This is an alternative to allowing vtkMatrix4x4 instances to be
00044   // created on the stack (which is frowned upon) or doing lots of
00045   // temporary heap allocation within vtkTransform and vtkActor methods,
00046   // which is inefficient.
00047 
00048 public:
00049   double Element[4][4];
00050 
00052   static vtkMatrix4x4 *New();
00053 
00054   vtkTypeMacro(vtkMatrix4x4,vtkObject);
00055   void PrintSelf(ostream& os, vtkIndent indent);
00056   
00058 
00060   void DeepCopy(const vtkMatrix4x4 *source)
00061     {vtkMatrix4x4::DeepCopy(*this->Element,source); this->Modified(); }
00062 //BTX
00063   static void DeepCopy(double Elements[16], const vtkMatrix4x4 *source)
00064     {vtkMatrix4x4::DeepCopy(Elements,*source->Element); }
00065   static void DeepCopy(double Elements[16], const double newElements[16]);
00066 //ETX
00068 
00070 
00071   void DeepCopy(const double Elements[16]) 
00072     { this->DeepCopy(*this->Element,Elements); this->Modified(); }
00074 
00076 
00077   void Zero() 
00078     { vtkMatrix4x4::Zero(*this->Element); this->Modified(); }
00079 //BTX
00080   static void Zero(double Elements[16]);
00081 //ETX  
00083 
00085 
00086   void Identity() 
00087     { vtkMatrix4x4::Identity(*this->Element); this->Modified();}
00088 //BTX
00089   static void Identity(double Elements[16]);
00090 //ETX  
00092 
00094 
00096   static void Invert(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)
00097     {vtkMatrix4x4::Invert(*in->Element,*out->Element); out->Modified(); }
00098   void Invert() 
00099     { vtkMatrix4x4::Invert(this,this); }
00100 //BTX
00101   static void Invert(const double inElements[16], double outElements[16]);
00102 //ETX
00104 
00105 
00107 
00108   static void Transpose(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)
00109     {vtkMatrix4x4::Transpose(*in->Element,*out->Element); out->Modified(); }
00110   void Transpose() 
00111     { vtkMatrix4x4::Transpose(this,this); }
00112 //BTX
00113   static void Transpose(const double inElements[16], double outElements[16]);
00114 //ETX
00116 
00118 
00120   void MultiplyPoint(const float in[4], float out[4]) 
00121     {vtkMatrix4x4::MultiplyPoint(*this->Element,in,out); }
00122   void MultiplyPoint(const double in[4], double out[4]) 
00123     {vtkMatrix4x4::MultiplyPoint(*this->Element,in,out); }
00125 
00126 //BTX
00127   static void MultiplyPoint(const double Elements[16], 
00128                             const float in[4], float out[4]);
00129   static void MultiplyPoint(const double Elements[16], 
00130                             const double in[4], double out[4]);
00131 //ETX
00132 
00134 
00136   float *MultiplyPoint(const float in[4]) 
00137     {return this->MultiplyFloatPoint(in); }
00138   float *MultiplyFloatPoint(const float in[4]) 
00139     {this->MultiplyPoint(in,this->FloatPoint); return this->FloatPoint; } 
00140   double *MultiplyDoublePoint(const double in[4]) 
00141     {this->MultiplyPoint(in,this->DoublePoint); return this->DoublePoint; } 
00143 
00145 
00146   static void Multiply4x4(const vtkMatrix4x4 *a, const vtkMatrix4x4 *b, vtkMatrix4x4 *c) {
00147     vtkMatrix4x4::Multiply4x4(*a->Element,*b->Element,*c->Element); };
00148 //BTX
00149   static void Multiply4x4(const double a[16], const double b[16], 
00150                           double c[16]);
00151 //ETX
00153 
00155 
00156   void Adjoint(const vtkMatrix4x4 *in, vtkMatrix4x4 *out)
00157     {vtkMatrix4x4::Adjoint(*in->Element,*out->Element);}
00158 //BTX
00159   static void Adjoint(const double inElements[16], double outElements[16]);
00160 //ETX
00162 
00164 
00165   double Determinant() {return vtkMatrix4x4::Determinant(*this->Element);}
00166 //BTX
00167   static double Determinant(const double Elements[16]);
00168 //ETX
00170 
00172   void SetElement(int i, int j, double value);
00173 
00175 
00176   double GetElement(int i, int j) const 
00177     {return this->Element[i][j];}
00179 
00180 //BTX
00181   double *operator[](const unsigned int i) 
00182     {return &(this->Element[i][0]);}
00183   const double *operator[](unsigned int i) const
00184     { return &(this->Element[i][0]); }  
00185   void Adjoint(vtkMatrix4x4 &in,vtkMatrix4x4 &out)
00186     {this->Adjoint(&in,&out);}
00187   double Determinant(vtkMatrix4x4 &in) 
00188     {return this->Determinant(&in);}
00189   double Determinant(vtkMatrix4x4 *in) 
00190     {return vtkMatrix4x4::Determinant(*in->Element);}
00191   void Invert(vtkMatrix4x4 &in,vtkMatrix4x4 &out)
00192     {this->Invert(&in,&out);}
00193   void Transpose(vtkMatrix4x4 &in,vtkMatrix4x4 &out)
00194     {this->Transpose(&in,&out);}
00195   static void PointMultiply(const double Elements[16], 
00196                             const float in[4], float out[4]);
00197   static void PointMultiply(const double Elements[16], 
00198                             const double in[4], double out[4]);
00199 //ETX
00200 
00201 protected:
00202   vtkMatrix4x4() { vtkMatrix4x4::Identity(*this->Element); };
00203   ~vtkMatrix4x4() {};
00204   
00205   float FloatPoint[4];
00206   double DoublePoint[4];
00207 private:
00208   vtkMatrix4x4(const vtkMatrix4x4&);  // Not implemented
00209   void operator= (const vtkMatrix4x4&);  // Not implemented
00210 };
00211 
00212 inline void vtkMatrix4x4::SetElement(int i, int j, double value)
00213 {
00214   if (this->Element[i][j] != value)
00215     {
00216     this->Element[i][j] = value;
00217     this->Modified();
00218     }
00219 }
00220 
00221 #endif
00222