00001 /*========================================================================= 00002 00003 Program: Visualization Toolkit 00004 Module: vtkShaderCodeLibrary.h 00005 00006 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 00007 All rights reserved. 00008 See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 00009 00010 This software is distributed WITHOUT ANY WARRANTY; without even 00011 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 00012 PURPOSE. See the above copyright notice for more information. 00013 00014 =========================================================================*/ 00024 #ifndef __vtkShaderCodeLibrary_h 00025 #define __vtkShaderCodeLibrary_h 00026 00027 #include "vtkObject.h" 00028 00029 class VTK_IO_EXPORT vtkShaderCodeLibrary : public vtkObject 00030 { 00031 public: 00032 static vtkShaderCodeLibrary* New(); 00033 vtkTypeMacro(vtkShaderCodeLibrary, vtkObject); 00034 void PrintSelf(ostream& os, vtkIndent indent); 00035 00040 static char* GetShaderCode(const char* name); 00041 00045 static const char** GetListOfShaderCodeNames(); 00046 00049 static void RegisterShaderCode(const char* name, const char* code); 00050 //BTX 00051 protected: 00052 vtkShaderCodeLibrary(); 00053 ~vtkShaderCodeLibrary(); 00054 00055 private: 00056 vtkShaderCodeLibrary(const vtkShaderCodeLibrary&); // Not implemented. 00057 void operator=(const vtkShaderCodeLibrary&); // Not implemented. 00058 00059 // vtkInternalCleanup is used to destroy Internal ptr when the application 00060 // exits. 00061 class vtkInternalCleanup 00062 { 00063 public: 00064 vtkInternalCleanup() {}; 00065 ~vtkInternalCleanup(); 00066 }; 00067 00068 friend class vtkInternalCleanup; 00069 static vtkInternalCleanup Cleanup; 00070 00071 // vtkInternal is used to maintain user registered shader codes. 00072 class vtkInternal; 00073 static vtkInternal* Internal; 00074 //ETX 00075 }; 00076 00077 00078 00079 #endif 00080