00001 /*========================================================================= 00002 00003 Program: Visualization Toolkit 00004 Module: vtkShaderCodeLibrary.h 00005 00006 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen 00007 All rights reserved. 00008 See Copyright.txt or http://www.kitware.com/Copyright.htm for details. 00009 00010 This software is distributed WITHOUT ANY WARRANTY; without even 00011 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR 00012 PURPOSE. See the above copyright notice for more information. 00013 00014 =========================================================================*/ 00024 #ifndef __vtkShaderCodeLibrary_h 00025 #define __vtkShaderCodeLibrary_h 00026 00027 #include "vtkObject.h" 00028 00029 class VTK_IO_EXPORT vtkShaderCodeLibrary : public vtkObject 00030 { 00031 public: 00032 static vtkShaderCodeLibrary* New(); 00033 vtkTypeMacro(vtkShaderCodeLibrary, vtkObject); 00034 void PrintSelf(ostream& os, vtkIndent indent); 00035 00040 static char* GetShaderCode(const char* name); 00041 00045 static const char** GetListOfShaderCodeNames(); 00046 00048 00050 static void RegisterShaderCode(const char* name, const char* code); 00051 //BTX 00052 protected: 00053 vtkShaderCodeLibrary(); 00054 ~vtkShaderCodeLibrary(); 00056 00057 private: 00058 vtkShaderCodeLibrary(const vtkShaderCodeLibrary&); // Not implemented. 00059 void operator=(const vtkShaderCodeLibrary&); // Not implemented. 00060 00061 // vtkInternalCleanup is used to destroy Internal ptr when the application 00062 // exits. 00063 class vtkInternalCleanup 00064 { 00065 public: 00066 vtkInternalCleanup() {}; 00067 ~vtkInternalCleanup(); 00068 }; 00069 00070 friend class vtkInternalCleanup; 00071 static vtkInternalCleanup Cleanup; 00072 00073 // vtkInternal is used to maintain user registered shader codes. 00074 class vtkInternal; 00075 static vtkInternal* Internal; 00076 //ETX 00077 }; 00078 00079 00080 00081 #endif 00082