vtkGLSLShader Member List

This is the complete list of members for vtkGLSLShader, including all inherited members.

AddObserver(unsigned long event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(const char *event, vtkCommand *, float priority=0.0f)vtkObject
AddObserver(unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)vtkObject [inline]
AddObserver(unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)vtkObject [inline]
AddShaderVariable(const char *name, int num_of_elements, const int *values)vtkShader
AddShaderVariable(const char *name, int num_of_elements, const float *values)vtkShader
AddShaderVariable(const char *name, int num_of_elements, const double *values)vtkShader
Bind()vtkShader [inline, virtual]
BreakOnError()vtkObject [static]
CollectRevisions(ostream &os)vtkObjectBase [protected, virtual]
ColumnMajor enum valuevtkShader [protected]
Compile()vtkGLSLShader [virtual]
DebugvtkObject [protected]
DebugOff()vtkObject [virtual]
DebugOn()vtkObject [virtual]
Delete()vtkObjectBase [virtual]
FastDelete()vtkObjectBase [virtual]
GetClassName()vtkGLSLShader [virtual]
vtkObjectBase::GetClassName() const vtkObjectBase
GetCommand(unsigned long tag)vtkObject
GetDebug()vtkObject
GetGlobalWarningDisplay()vtkObject [static]
GetHandle()vtkGLSLShader [inline]
GetMTime()vtkObject [virtual]
GetProgram()vtkGLSLShader [virtual]
GetReferenceCount()vtkObjectBase [inline]
GetScope()vtkShader
GetShaderVariable(const char *name, int *values)vtkShader
GetShaderVariable(const char *name, float *values)vtkShader
GetShaderVariable(const char *name, double *values)vtkShader
GetShaderVariableSize(const char *name)vtkShader
GetShaderVariableType(const char *name)vtkShader
GetXMLShader()vtkShader [virtual]
GlobalWarningDisplayOff()vtkObject [inline, static]
GlobalWarningDisplayOn()vtkObject [inline, static]
HasObserver(unsigned long event, vtkCommand *)vtkObject
HasObserver(const char *event, vtkCommand *)vtkObject
HasObserver(unsigned long event)vtkObject
HasObserver(const char *event)vtkObject
HasShaderVariable(const char *name)vtkShader
InternalGrabFocus(vtkCommand *mouseEvents, vtkCommand *keypressEvents=NULL)vtkObject [protected]
InternalReleaseFocus()vtkObject [protected]
InternalsvtkShader [protected]
InvokeEvent(unsigned long event, void *callData)vtkObject
InvokeEvent(const char *event, void *callData)vtkObject
InvokeEvent(unsigned long event)vtkObject [inline]
InvokeEvent(const char *event)vtkObject [inline]
IsA(const char *type)vtkGLSLShader [virtual]
IsCompiled()vtkGLSLShader [protected]
IsShader()vtkGLSLShader [protected]
IsTypeOf(const char *type)vtkGLSLShader [static]
LoadShader()vtkGLSLShader [protected]
MatrixOrders enum namevtkShader [protected]
Modified()vtkObject [virtual]
MTimevtkObject [protected]
New()vtkGLSLShader [static]
vtkObjectBase::operator=(const vtkObjectBase &)vtkObjectBase [inline, protected]
PassShaderVariables(vtkActor *actor, vtkRenderer *ren)vtkShader [virtual]
PassShaderVariablesTimevtkShader [protected]
Print(ostream &os)vtkObjectBase
PrintHeader(ostream &os, vtkIndent indent)vtkObjectBase [virtual]
PrintRevisions(ostream &os)vtkObjectBase
PrintSelf(ostream &os, vtkIndent indent)vtkGLSLShader [virtual]
PrintTrailer(ostream &os, vtkIndent indent)vtkObjectBase [virtual]
ProgramvtkGLSLShader [protected]
ReferenceCountvtkObjectBase [protected]
Register(vtkObjectBase *o)vtkObjectBase [virtual]
RegisterInternal(vtkObjectBase *, int check)vtkObject [protected, virtual]
ReleaseGraphicsResources(vtkWindow *)vtkGLSLShader [virtual]
RemoveAllObservers()vtkObject
RemoveObserver(vtkCommand *)vtkObject
RemoveObserver(unsigned long tag)vtkObject
RemoveObservers(unsigned long event, vtkCommand *)vtkObject
RemoveObservers(const char *event, vtkCommand *)vtkObject
RemoveObservers(unsigned long event)vtkObject
RemoveObservers(const char *event)vtkObject
ReportReferences(vtkGarbageCollector *)vtkObjectBase [protected, virtual]
RowMajor enum valuevtkShader [protected]
SafeDownCast(vtkObject *o)vtkGLSLShader [static]
SetApplicationParameter(vtkXMLDataElement *)vtkShader [protected]
SetCameraParameter(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShader [protected]
SetDebug(unsigned char debugFlag)vtkObject
SetGlobalWarningDisplay(int val)vtkObject [static]
SetLightParameter(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShader [protected]
SetMatrixParameter(const char *name, int numValues, int order, const float *value)vtkGLSLShader [protected, virtual]
SetMatrixParameter(const char *name, int numValues, int order, const double *value)vtkGLSLShader [protected, virtual]
SetMatrixParameter(const char *name, const char *state_matix_type, const char *transform_type)vtkGLSLShader [protected, virtual]
vtkShader::SetMatrixParameter(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShader [protected]
SetProgram(unsigned int)vtkGLSLShader [virtual]
SetPropertyParameter(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShader [protected]
SetReferenceCount(int)vtkObjectBase
SetSamplerParameter(const char *name, vtkTexture *texture, int textureIndex)vtkGLSLShader [protected, virtual]
vtkShader::SetSamplerParameter(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShader [protected]
SetShaderParameters(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShader [protected, virtual]
SetUniformParameter(const char *name, int numValues, const int *value)vtkGLSLShader [protected, virtual]
SetUniformParameter(const char *name, int numValues, const float *value)vtkGLSLShader [protected, virtual]
SetUniformParameter(const char *name, int numValues, const double *value)vtkGLSLShader [protected, virtual]
vtkShader::SetUniformParameter(vtkActor *, vtkRenderer *, vtkXMLDataElement *)vtkShader [protected]
SetXMLShader(vtkXMLShader *)vtkShader
ShadervtkGLSLShader [protected]
SubjectHelpervtkObject [protected]
Superclass typedefvtkGLSLShader
Unbind()vtkShader [inline, virtual]
UnRegister(vtkObjectBase *o)vtkObjectBase [virtual]
UnRegisterInternal(vtkObjectBase *, int check)vtkObject [protected, virtual]
vtkGLSLShader()vtkGLSLShader [protected]
vtkObject()vtkObject [protected]
vtkObjectBase()vtkObjectBase [protected]
vtkObjectBase(const vtkObjectBase &)vtkObjectBase [inline, protected]
vtkShader()vtkShader [protected]
WeakPointersvtkObjectBase [protected]
XMLShadervtkShader [protected]
~vtkGLSLShader()vtkGLSLShader [protected, virtual]
~vtkObject()vtkObject [protected, virtual]
~vtkObjectBase()vtkObjectBase [protected, virtual]
~vtkShader()vtkShader [protected]


Generated on Wed Aug 24 11:38:19 2011 for VTK by  doxygen 1.5.6