VTK
vtkQuaternionf Member List
This is the complete list of members for vtkQuaternionf, including all inherited members.
Cast() constvtkQuaternion< float >
Compare(const vtkTuple< float, Size > &other, const float &tol) constvtkTuple< float, 4 > [inline]
Conjugate()vtkQuaternion< float >
Conjugated() constvtkQuaternion< float >
DatavtkTuple< float, 4 > [protected]
FromMatrix3x3(const floatA[3][3])vtkQuaternion< float >
Get(floatquat[4]) constvtkQuaternion< float >
GetData()vtkTuple< float, 4 > [inline]
GetData() constvtkTuple< float, 4 > [inline]
GetRotationAngleAndAxis(floataxis[3]) constvtkQuaternion< float >
GetSize() constvtkTuple< float, 4 > [inline]
GetW() constvtkQuaternion< float >
GetX() constvtkQuaternion< float >
GetY() constvtkQuaternion< float >
GetZ() constvtkQuaternion< float >
Identity()vtkQuaternion< float > [static]
InnerPoint(const vtkQuaternion< float > &q1, const vtkQuaternion< float > &q2) constvtkQuaternion< float >
Inverse() constvtkQuaternion< float >
Invert()vtkQuaternion< float >
Norm() constvtkQuaternion< float >
Normalize()vtkQuaternion< float >
Normalized() constvtkQuaternion< float >
NormalizedWithAngleInDegrees() constvtkQuaternion< float >
NormalizeWithAngleInDegrees()vtkQuaternion< float >
operator()(int i) constvtkTuple< float, 4 > [inline]
operator*(const vtkQuaternion< float > &q) constvtkQuaternion< float >
operator*(const float &scalar) constvtkQuaternion< float >
operator*=(const float &scalar) constvtkQuaternion< float >
operator+(const vtkQuaternion< float > &q) constvtkQuaternion< float >
operator-(const vtkQuaternion< float > &q) constvtkQuaternion< float >
operator/(const vtkQuaternion< float > &q) constvtkQuaternion< float >
operator/(const float &scalar) constvtkQuaternion< float >
operator/=(const float &scalar)vtkQuaternion< float >
operator[](int i)vtkTuple< float, 4 > [inline]
operator[](int i) constvtkTuple< float, 4 > [inline]
Set(const float &w, const float &x, const float &y, const float &z)vtkQuaternion< float >
Set(floatquat[4])vtkQuaternion< float >
SetRotationAngleAndAxis(floatangle, floataxis[3])vtkQuaternion< float >
SetRotationAngleAndAxis(const float &angle, const float &x, const float &y, const float &z)vtkQuaternion< float >
SetW(const float &w)vtkQuaternion< float >
SetX(const float &x)vtkQuaternion< float >
SetY(const float &y)vtkQuaternion< float >
SetZ(const float &z)vtkQuaternion< float >
Slerp(floatt, const vtkQuaternion< float > &q) constvtkQuaternion< float >
SquaredNorm() constvtkQuaternion< float >
ToIdentity()vtkQuaternion< float >
ToMatrix3x3(floatA[3][3]) constvtkQuaternion< float >
ToUnitExp()vtkQuaternion< float >
ToUnitLog()vtkQuaternion< float >
UnitExp() constvtkQuaternion< float >
UnitLog() constvtkQuaternion< float >
vtkQuaternion()vtkQuaternion< float >
vtkQuaternion(const float &scalar)vtkQuaternion< float > [inline, explicit]
vtkQuaternion(const float *init)vtkQuaternion< float > [inline, explicit]
vtkQuaternion(const float &w, const float &x, const float &y, const float &z)vtkQuaternion< float >
vtkQuaternionf()vtkQuaternionf [inline]
vtkQuaternionf(float w, float x, float y, float z)vtkQuaternionf [inline, explicit]
vtkQuaternionf(float scalar)vtkQuaternionf [inline, explicit]
vtkQuaternionf(const float *init)vtkQuaternionf [inline, explicit]
vtkTuple()vtkTuple< float, 4 > [inline]
vtkTuple(const float &scalar)vtkTuple< float, 4 > [inline, explicit]
vtkTuple(const float *init)vtkTuple< float, 4 > [inline, explicit]