VTK
dox/Filters/Modeling/vtkSpherePuzzle.h
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00001 /*=========================================================================
00002 
00003   Program:   Visualization Toolkit
00004   Module:    vtkSpherePuzzle.h
00005 
00006   Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
00007   All rights reserved.
00008   See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
00009 
00010      This software is distributed WITHOUT ANY WARRANTY; without even
00011      the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
00012      PURPOSE.  See the above copyright notice for more information.
00013 
00014 =========================================================================*/
00027 #ifndef __vtkSpherePuzzle_h
00028 #define __vtkSpherePuzzle_h
00029 
00030 #include "vtkFiltersModelingModule.h" // For export macro
00031 #include "vtkPolyDataAlgorithm.h"
00032 
00033 #define VTK_MAX_SPHERE_RESOLUTION 1024
00034 
00035 class vtkTransform;
00036 
00037 class VTKFILTERSMODELING_EXPORT vtkSpherePuzzle : public vtkPolyDataAlgorithm
00038 {
00039 public:
00040   vtkTypeMacro(vtkSpherePuzzle,vtkPolyDataAlgorithm);
00041   void PrintSelf(ostream& os, vtkIndent indent);
00042 
00043   static vtkSpherePuzzle *New();
00044 
00046   void Reset();
00047 
00049   void MoveHorizontal(int section, int percentage, int rightFlag);
00050 
00052   void MoveVertical(int section, int percentage, int rightFlag);
00053 
00059   int SetPoint(double x, double y, double z);
00060 
00064   void MovePoint(int percentage);
00065 
00067   int *GetState() {return this->State;}
00068 
00069 protected:
00070   vtkSpherePuzzle();
00071   ~vtkSpherePuzzle();
00072 
00073   int RequestData(vtkInformation *, vtkInformationVector **, vtkInformationVector *);
00074   void MarkVertical(int section);
00075   void MarkHorizontal(int section);
00076 
00077   int State[32];
00078 
00079   // Stuff for storing a partial move.
00080   int PieceMask[32];
00081   vtkTransform *Transform;
00082 
00083   // Colors for faces.
00084   unsigned char Colors[96];
00085 
00086   // State for potential move.
00087   int Active;
00088   int VerticalFlag;
00089   int RightFlag;
00090   int Section;
00091 
00092 private:
00093   vtkSpherePuzzle(const vtkSpherePuzzle&); // Not implemented
00094   void operator=(const vtkSpherePuzzle&); // Not implemented
00095 };
00096 
00097 #endif